Don't cook quads if testing without GL
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@ -200,7 +200,8 @@ class TextureAtlas(object):
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usedSize = sum(sum(width * height for _, _, _, width, height, _ in slot.textures) for slot in slots) * 4
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usedSize = sum(sum(width * height for _, _, _, width, height, _ in slot.textures) for slot in slots) * 4
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log.info("Terrain atlas created for world %s (%d/%d kB)", util.displayName(self._filename), usedSize / 1024,
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log.info("Terrain atlas created for world %s (%d/%d kB)", util.displayName(self._filename), usedSize / 1024,
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totalSize / 1024)
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totalSize / 1024)
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self.blockModels.cookQuads(self)
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if self.overrideMaxSize is None:
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self.blockModels.cookQuads(self)
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#file("terrain-%sw-%sh.raw" % (atlasWidth, atlasHeight), "wb").write(texData.tostring())
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#file("terrain-%sw-%sh.raw" % (atlasWidth, atlasHeight), "wb").write(texData.tostring())
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#raise SystemExit
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#raise SystemExit
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