todo.txt -> GH Issue
This commit is contained in:
parent
ee8ed74069
commit
eb15c54f8b
@ -1,74 +1 @@
|
|||||||
|
https://github.com/mcedit/mcedit2/issues/1
|
||||||
update lighting (halfway there)
|
|
||||||
|
|
||||||
find or create a release framework
|
|
||||||
$ (cd dist; rm mcedit2-tech-demo.exe; mkdir mcedit2-tech-demo; mv mcedit2.exe mcedit2-tech-demo/; /c/Program\ Files/7-Zip/7z a -sfx7z.sfx mcedit2-tech-demo.exe mcedit2-tech-demo -m0=Copy)
|
|
||||||
|
|
||||||
exclude assets_raw from pyinstaller
|
|
||||||
|
|
||||||
add a way to resize the selection box when the iso view is head-on with a face
|
|
||||||
disjoint selections (halfway there, just need UI)
|
|
||||||
|
|
||||||
change EditorSession/Tab to provide menu bar/menu actions instead of MainWindow
|
|
||||||
|
|
||||||
world metadata panel (seed, time, etc)
|
|
||||||
pregenerated structures (data/mineshaft.dat etc)
|
|
||||||
stats panel?
|
|
||||||
|
|
||||||
Brush tool shape buttons toggle
|
|
||||||
Move tool should exclude air
|
|
||||||
move tool relative coordinates
|
|
||||||
Flood fill options
|
|
||||||
Generate tool
|
|
||||||
Edit Player should become a panel, not a tool
|
|
||||||
Edit Chunk's non-nbt editor
|
|
||||||
Edit Entity has specialized editors for every entity
|
|
||||||
Edit Block tool for TileEntities, don't scan them with Edit Entity
|
|
||||||
|
|
||||||
Select tool commands:
|
|
||||||
Analyze
|
|
||||||
Find
|
|
||||||
(also Select menu?)
|
|
||||||
|
|
||||||
Paste blocks command
|
|
||||||
Paste entities command
|
|
||||||
|
|
||||||
undo blocker should trigger on undo and beginUndo
|
|
||||||
|
|
||||||
add interactable 3d handles/buttons to world view scenes
|
|
||||||
|
|
||||||
figure out why each editorsession needs its own tools
|
|
||||||
figure out why iso view gets depth clipped when xrot is close to zero
|
|
||||||
|
|
||||||
NBT editor edit function
|
|
||||||
|
|
||||||
16-bit block IDs; remove Data and Add arrays
|
|
||||||
16-bit mapped ID schematic2 export format
|
|
||||||
export to new world
|
|
||||||
|
|
||||||
load block models from MC jar
|
|
||||||
cython/c++ chunk building
|
|
||||||
cython/c++ scene/rendergraph?
|
|
||||||
load blockstates
|
|
||||||
redo block defs to use blockstates
|
|
||||||
load block mapping from forge level.dat?
|
|
||||||
|
|
||||||
leaves should only be a solid block for rendering if fastLeaves=True
|
|
||||||
|
|
||||||
texture pack/version selector in editor tab
|
|
||||||
View buttons don't toggle on programmatic view change, let view provide toggle action
|
|
||||||
Toggle buttons for view layers, better controls for every view, make controls consistent
|
|
||||||
Space to drag view
|
|
||||||
|
|
||||||
viewCenter is wonky since depthBufferReadNode was added
|
|
||||||
|
|
||||||
Mess with widget margins and placement
|
|
||||||
|
|
||||||
World list buttons:
|
|
||||||
Repair
|
|
||||||
Backup
|
|
||||||
Delete
|
|
||||||
Show on startup checkbox
|
|
||||||
in versions selector, sort 1.8.1-pre4 after 1.8 and before 1.8.1 (hint: load 1.8.1.json and read timestamps)
|
|
||||||
|
|
||||||
Control visual style with qstylesheets (dark theme?)
|
|
||||||
|
Reference in New Issue
Block a user