David Vierra
cadf29cd29
Initialize some attributes earlier so we can str() the widget from inside validateWidgetQGLContext (if needed)
2015-09-02 18:21:48 -10:00
David Vierra
af9b2c3e3c
Make specfile compatible with PyInstaller 2+3
2015-09-02 04:30:10 -10:00
David Vierra
6c425d651d
Add a getWorldInfo method to WorldEditor
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This allows the WorldList to get summary info for each world without loading it and parsing its blocktypes, etc
2015-09-01 10:23:06 -10:00
David Vierra
1a11979d4a
Add minecraftinstall option to show snapshots (i.e. versions we can't parse)
2015-09-01 04:37:35 -10:00
David Vierra
4edb129a02
WorldListWidget no longer creates a texture atlas nor loads block models.
2015-09-01 01:39:06 -10:00
David Vierra
0f2ef1f944
Center and rescale map panel when shown.
2015-08-31 00:15:51 -10:00
David Vierra
3d61d7bcca
Add toolbar buttons to change MC version and resource pack.
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TODO: Reconsider the global settings for MC version and resource pack...
2015-08-30 08:07:22 -10:00
David Vierra
d011eb8ba6
EditorSession is now responsible for creating its own ResourceLoader
2015-08-30 08:07:22 -10:00
David Vierra
3c3e0292cc
Move getResourceLoaderForFilename to minecraftinstall.py
2015-08-30 08:07:21 -10:00
David Vierra
801c122f33
Add cameraVector property to CutawayWorldView
2015-08-30 05:19:45 -10:00
David Vierra
73447bee69
Add custom editor widget for TAG_Long tags in NBT Editor.
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Should hopefully solve OverflowError caused by coercing a TAG_Long's value to int.
2015-08-22 13:27:24 -10:00
David Vierra
95413d2e88
Fix var decl ordering for cython 0.20
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cython 0.20 is for Ubuntu 14.04
2015-08-20 11:44:25 -10:00
David Vierra
e3a785ec50
Attempt to fix weird QGLContext bug by holding a reference to the QGLContext
2015-08-20 11:42:02 -10:00
David Vierra
481eb0f523
Add shulker model for MC 1.9
2015-08-19 14:25:59 -10:00
David Vierra
75d229a2b1
Handle missing 'variants' in blockstates json
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json may have 'multipart' instead. Handle this!!
2015-08-19 14:25:50 -10:00
David Vierra
f32212b3f5
Handle entity not found when zooming to entity
2015-08-19 14:25:22 -10:00
David Vierra
caa1ee2456
Tweak boundingbox for getting entity from find results.
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Need a better way to get entity by UUID...
2015-08-19 14:24:55 -10:00
David Vierra
e5b9c67d31
Move data collection to mcedit2.spec. Remove hook-mcedit2.py.
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Specfile update for PyInstaller 3
2015-08-19 14:24:00 -10:00
David Vierra
4cdf7cffc8
Rename "Edit Chunk" to "Inspect Chunk" and move most of its code to inspector
2015-07-29 16:55:17 -10:00
David Vierra
8c98350426
Print repr of GL_VENDOR and GL_RENDERER for drivers that return non-ascii strings.
2015-07-23 14:52:34 -10:00
David Vierra
b05b923466
Embedded profiler now records only samples over the past 10 seconds.
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Makes live profiling more responsive.
2015-07-20 19:43:00 -10:00
David Vierra
3b6d6d6b39
Some work on a numpy-based raycast method. Not yet used.
2015-07-20 19:42:31 -10:00
David Vierra
115ee5b9fb
CONTRIBUTING.md: Link to wiki page on mcedit2 repo.
2015-07-20 16:46:26 -10:00
David Vierra
8fadb2bb76
Change BindTextureRenderNode to make fewer GL calls when the texture scale is None.
2015-07-19 03:11:02 -10:00
David Vierra
5125fdf86e
Document createRenderNode, updateRenderNode, and updateChildren to make intentions more clear.
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Change updateChildren to be non-recursive.
updateRenderNode now descends into children and calls updateChildren as needed.
The rendergraph is now slightly less creepy.
2015-07-19 03:06:18 -10:00
David Vierra
f66e2a8dbf
Stop rendering rainbow creepers for unknown entities.
2015-07-19 02:12:15 -10:00
David Vierra
544214ecea
Skip blank itemframes.
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This may be done improperly. Accessing ref.Item may create an empty compound, and I haven't checked if blank frames have an empty compound for Item or not.
2015-07-19 02:10:49 -10:00
David Vierra
5b963e6222
Add Chest and Large Chest models
2015-07-19 02:10:48 -10:00
David Vierra
f32c8b13bc
Add ScaleRenderNode
2015-07-19 02:08:05 -10:00
David Vierra
63737e8ae3
Remove wonky block model for chests
2015-07-19 02:07:55 -10:00
David Vierra
bfae698646
Fix configured block models not being used.
2015-07-18 13:44:27 -10:00
David Vierra
48dd2b25a5
Add armor stand model (with extra arms!)
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That's why they call it an arm-or stand.
2015-07-18 12:53:30 -10:00
David Vierra
4db059fde9
Change docs to alabaster theme, skip Qt staticMetaObjects
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Add github user/repo for theme purposes
More mceditlib->mcedit2
2015-07-17 04:10:57 -10:00
David Vierra
5b25e95cab
Change NBTAttrs a bit so sphinx documents them quietly
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Both of these changes make them more like the builtin property()
NBTAttr access on classes returns self, so sphinx can document the class
NBTAttr constructors take a docstring argument and replace the instance's doc so sphinx doesn't repeat NBTAttr's doc everywhere
2015-07-17 04:10:07 -10:00
David Vierra
c7a19c4a4a
Add getActualBlockState rules for doors and redstone
2015-07-17 01:59:44 -10:00
David Vierra
697fa78fca
Add target to doc/Makefile for running sphinx-apidoc
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Replace 'mceditlib' with 'mcedit2' in doc info
2015-07-17 01:59:00 -10:00
David Vierra
1649dcf28b
Allow blockStatesByResourcePathVariant to have multiple entries for a path,variant pair as intended
2015-07-17 01:57:55 -10:00
David Vierra
cd2d6b7ea9
Add a special case to preserve the color of stained glass when rendering
2015-07-16 14:53:50 -10:00
David Vierra
6203847d77
Fix all issues related to improperly rotated, lit, and culled models that use variant rotation
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Buttons, levers, quartz pillars and others are now oriented, lit, and culled correctly
2015-07-16 02:00:57 -10:00
David Vierra
e018234e6e
Removed variantZrot, which never appears in the variant files.
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I feel dumb.
2015-07-16 02:00:03 -10:00
David Vierra
559555ca56
Set default blockstate of unknowns to ''
2015-07-16 01:26:04 -10:00
David Vierra
09879c1af5
Fix zero-length arrays appearing in setBlocks
2015-07-16 01:25:40 -10:00
David Vierra
c827444e0f
time_getsetblocks is working again and produces fairer results
2015-07-16 01:25:18 -10:00
David Vierra
12f93e8c62
Add getActualBlockState
rules for fences and panes/bars.
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This method is done with Python and is very slow.
2015-07-15 21:32:34 -10:00
David Vierra
47ee219528
blockmodels.pyx: cookedModelsByBlockState keys are now split into components
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Splitting the blockState into properties and sorting them makes property order no longer matter.
Also, all models are added into cookedModelsByBlockState and not just those for hidden states. Soon, I should be able to remove resourcePath and resourceVariant from the base block data dump and only keep them in the states dump.
blockStatesByResourcePathVariant value elements are also split into internalName and blockState
2015-07-15 21:31:56 -10:00
David Vierra
e5982651c1
Update raw data dump: Remove unused material* fields, add materialName field, remove duplicate renderType field
2015-07-15 21:27:36 -10:00
David Vierra
9ce23e8d7b
Don't duplicate code from blocktypes and also don't get it completely wrong
2015-07-15 18:01:46 -10:00
David Vierra
5037655787
Hidden block states are stashed in cookedModelsByBlockState
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getActualBlockState rule written for grass with snow on top.
2015-07-15 17:38:45 -10:00
David Vierra
4263b184fa
Load "hidden" blockstates from a json file.
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These new models are cooked and then thrown away as there is nowhere to put them! :(
2015-07-15 17:33:39 -10:00
David Vierra
e65817bb60
Store uncooked models with model variants separate from blockstates
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Uncooked models are stored in quadsByResourcePathVariant {(path, variant): quads}
blockState mapping is stored in blockStatesByResourcePathVariant {(path, variant): [nameAndState]}
This allows us to skip cooking models twice when one model (path, variant) is used for more than one blockState
2015-07-15 14:57:22 -10:00