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textures: load correct 9th texture
Fixes crash on mesa drivers and wrong behavior
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@ -48,7 +48,7 @@ vec4 getTexture(uint textureId, vec3 uv, float mipmapLevel) {
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case 6u: return textureLod(uTextures[6], uv, mipmapLevel);
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case 6u: return textureLod(uTextures[6], uv, mipmapLevel);
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case 7u: return textureLod(uTextures[7], uv, mipmapLevel);
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case 7u: return textureLod(uTextures[7], uv, mipmapLevel);
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case 8u: return textureLod(uTextures[8], uv, mipmapLevel);
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case 8u: return textureLod(uTextures[8], uv, mipmapLevel);
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case 9u: return textureLod(uTextures[8], uv, mipmapLevel);
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case 9u: return textureLod(uTextures[9], uv, mipmapLevel);
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}
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}
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return textureLod(uTextures[0], uv, mipmapLevel);
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return textureLod(uTextures[0], uv, mipmapLevel);
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#endif
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#endif
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