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bitmap font type: workaround precision loss
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@ -1,3 +1,16 @@
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/*
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* Minosoft
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* Copyright (C) 2020-2023 Moritz Zwerger
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*
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* This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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*
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* This software is not affiliated with Mojang AB, the original developer of Minecraft.
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*/
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package de.bixilon.minosoft.gui.rendering.font.types.bitmap
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import de.bixilon.kotlinglm.vec2.Vec2
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@ -90,11 +103,11 @@ class BitmapFontTypeTest {
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fun `multiple rows`() {
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val font = load(IntArray(64) { it % 3 }, IntArray(64) { (it + 2) % 4 }, chars = arrayOf(IntArray(16) { 'A'.code + it }, IntArray(16) { 'A'.code + 16 + it }, IntArray(16) { 'A'.code + 32 + it }, IntArray(16) { 'A'.code + 48 + it }))
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font.assert('A', 3.0f, Vec2(0.0f, 0), Vec2(0.0234375f, 0.25f))
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font.assert('P', 2.0f, Vec2(0.9365f, 0.0), Vec2(0.953125f, 0.25f))
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font.assert('A', 3.0f, Vec2(0.0f, 0), Vec2(0.0234375f, 0.249f))
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font.assert('P', 2.0f, Vec2(0.9365f, 0.0), Vec2(0.953125f, 0.249f))
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font.assert('Q', 2.0f, Vec2(0.0068125f, 0.25f), Vec2(0.015625f, 0.5f))
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font.assert('a', 1.0f, Vec2(0.014625f, 0.5f), Vec2(0.0078125f, 0.75f))
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font.assert('Q', 2.0f, Vec2(0.0068125f, 0.25f), Vec2(0.015625f, 0.499f))
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font.assert('a', 1.0f, Vec2(0.014625f, 0.5f), Vec2(0.0078125f, 0.749f))
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font.assert('q', 3.0f, Vec2(0.0f, 0.75f), Vec2(0.0234375f, 1.0f))
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}
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}
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@ -110,6 +110,9 @@ class BitmapFontType(
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val uvEnd = Vec2(offset)
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uvEnd.x += width * pixel.x
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uvEnd.y += height * pixel.y
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if (uvEnd.y > RenderConstants.UV_ADD && uvEnd.y < 1.0f) {
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uvEnd.y -= RenderConstants.UV_ADD // this workarounds some precision loss
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}
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val scaledWidth = width / (height.toFloat() / FontProperties.CHAR_BASE_HEIGHT)
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