entity renderer: don't call millis for every entity

Not 10000% correct now, but should do the trick
This commit is contained in:
Bixilon 2023-06-25 01:22:28 +02:00
parent 29de011f14
commit a98b21b38b
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@ -108,8 +108,9 @@ class EntityRenderer(
override fun prePrepareDraw() { override fun prePrepareDraw() {
val count = AtomicInteger() val count = AtomicInteger()
val reset = reset val reset = reset
val millis = millis()
runAsync { runAsync {
it.entity.draw(millis()) it.entity.draw(millis)
if (reset) { if (reset) {
it.reset() it.reset()
} }