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entity renderer: don't call millis for every entity
Not 10000% correct now, but should do the trick
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@ -108,8 +108,9 @@ class EntityRenderer(
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override fun prePrepareDraw() {
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override fun prePrepareDraw() {
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val count = AtomicInteger()
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val count = AtomicInteger()
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val reset = reset
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val reset = reset
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val millis = millis()
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runAsync {
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runAsync {
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it.entity.draw(millis())
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it.entity.draw(millis)
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if (reset) {
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if (reset) {
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it.reset()
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it.reset()
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}
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}
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