mirror of
https://gitlab.bixilon.de/bixilon/minosoft.git
synced 2025-09-14 18:05:51 -04:00
glfw: disable depth and stencil for default framebuffer
Seems to do nothing.
This commit is contained in:
parent
582a6e924a
commit
b36e8f7f6a
@ -190,6 +190,8 @@ class GLFWWindow(
|
||||
setOpenGLVersion(3, 3, true)
|
||||
}
|
||||
glfwWindowHint(GLFW_VISIBLE, false.glfw)
|
||||
glfwWindowHint(GLFW_DEPTH_BITS, 0)
|
||||
glfwWindowHint(GLFW_STENCIL_BITS, 0)
|
||||
|
||||
|
||||
window = glfwCreateWindow(size.x, size.y, RunConfiguration.APPLICATION_NAME, MemoryUtil.NULL, MemoryUtil.NULL)
|
||||
|
Loading…
x
Reference in New Issue
Block a user