mirror of
https://gitlab.bixilon.de/bixilon/minosoft.git
synced 2025-09-15 02:15:34 -04:00
glfw: disable depth and stencil for default framebuffer
Seems to do nothing.
This commit is contained in:
parent
582a6e924a
commit
b36e8f7f6a
@ -190,6 +190,8 @@ class GLFWWindow(
|
|||||||
setOpenGLVersion(3, 3, true)
|
setOpenGLVersion(3, 3, true)
|
||||||
}
|
}
|
||||||
glfwWindowHint(GLFW_VISIBLE, false.glfw)
|
glfwWindowHint(GLFW_VISIBLE, false.glfw)
|
||||||
|
glfwWindowHint(GLFW_DEPTH_BITS, 0)
|
||||||
|
glfwWindowHint(GLFW_STENCIL_BITS, 0)
|
||||||
|
|
||||||
|
|
||||||
window = glfwCreateWindow(size.x, size.y, RunConfiguration.APPLICATION_NAME, MemoryUtil.NULL, MemoryUtil.NULL)
|
window = glfwCreateWindow(size.x, size.y, RunConfiguration.APPLICATION_NAME, MemoryUtil.NULL, MemoryUtil.NULL)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user