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opengl font array: don't copy gb values
It uses `GL_RED` internally, so the other components are never touched. Small loading improvement
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@ -120,8 +120,8 @@ class OpenGLFontTextureArray(
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val offset = index * 4
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val alpha = this[offset + 3]
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this.put(offset + 0, alpha)
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this.put(offset + 1, alpha)
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this.put(offset + 2, alpha)
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// this.put(offset + 1, alpha)
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// this.put(offset + 2, alpha)
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}
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}
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}
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