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framebuffer shader: fix GL_INVALID_OPERATION error
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@ -17,5 +17,5 @@ import de.bixilon.minosoft.gui.rendering.shader.Shader
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import de.bixilon.minosoft.gui.rendering.system.base.shader.NativeShader
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open class FramebufferShader(override val native: NativeShader) : Shader() {
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var texture by uniform("uTexture", 0, NativeShader::setUInt)
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var texture by uniform("uTexture", 0)
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}
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