framebuffer shader: fix GL_INVALID_OPERATION error

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Bixilon 2022-11-12 16:24:55 +01:00
parent c9c618fa15
commit d9063b6f4b
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@ -17,5 +17,5 @@ import de.bixilon.minosoft.gui.rendering.shader.Shader
import de.bixilon.minosoft.gui.rendering.system.base.shader.NativeShader
open class FramebufferShader(override val native: NativeShader) : Shader() {
var texture by uniform("uTexture", 0, NativeShader::setUInt)
var texture by uniform("uTexture", 0)
}