4672 Commits

Author SHA1 Message Date
Moritz Zwerger
c9ec9d436b
Mat4 rotation: fix negative rotation, improve performance 2023-10-26 23:32:54 +02:00
Moritz Zwerger
e208c479f6
skeletal feature: update position and rotation 2023-10-26 22:52:23 +02:00
Moritz Zwerger
1a2244c2d7
entity renderer manager: fallback to DummyEntityRenderer 2023-10-26 22:51:36 +02:00
Moritz Zwerger
013ae7f584
ChatElement: ignore blank lines 2023-10-26 20:47:15 +02:00
Moritz Zwerger
12d9157172
skeletal fixes 2023-10-26 18:32:25 +02:00
Moritz Zwerger
1d02603637
skeletal: pack normal and transform in same float, use includes 2023-10-26 16:06:04 +02:00
Moritz Zwerger
d574203bdf
register entity models 2023-10-26 13:25:16 +02:00
Moritz Zwerger
5c27760290
entity visibility culling 2023-10-26 10:03:47 +02:00
Moritz Zwerger
edf0948f36
deprecate Interpolator (Kutil 1.24) 2023-10-26 07:47:19 +02:00
Moritz Zwerger
cf7d44ddb5
optimize frustum memory usage and performance 2023-10-25 23:09:14 +02:00
Moritz Zwerger
730a0010c9
hitbox color and velocity interpolation 2023-10-25 19:25:41 +02:00
Moritz Zwerger
6d25ed7ecb
fix GuiMesh order 2023-10-24 23:49:48 +02:00
Moritz Zwerger
0d5d62ece1
fix test build/run 2023-10-24 23:40:48 +02:00
Moritz Zwerger
c2adc3fbc4
gui consumer/mesh: optimize memory allocations and performance 2023-10-24 22:22:58 +02:00
Moritz Zwerger
f7648430a1
skeletal transforms: improve transform iteration performance and memory allocation 2023-10-24 22:01:44 +02:00
Moritz Zwerger
c4a762262e
reduce render system (and lightmap) memory allocations 2023-10-24 21:36:32 +02:00
Moritz Zwerger
3f3d34d100
don't render local hitbox 2023-10-24 21:20:46 +02:00
Moritz Zwerger
5ee928ac87
debug: network detaching
This is useful if you want to stop the server or just analyse what is going on without having the server informed over your actions.
2023-10-24 21:02:28 +02:00
Moritz Zwerger
2c732f44d0
improved hitbox rendering 2023-10-24 18:13:16 +02:00
Moritz Zwerger
0e094609ed
wip hitbox rendering 2023-10-24 11:23:15 +02:00
Moritz Zwerger
725d569016
entities: collect visible renderers, sort them 2023-10-24 10:11:55 +02:00
Moritz Zwerger
98efcc22fa
entity renderer manager test 2023-10-24 07:43:21 +02:00
Moritz Zwerger
6a1b2aeb77
target handler: don't use renderInfo if rendering is disabled 2023-10-23 23:13:42 +02:00
Moritz Zwerger
1bc96ceb09
wip refactor entity rendering 2023-10-23 23:13:01 +02:00
Moritz Zwerger
8fd9456a64
skeletal loader: don't crash when model not found 2023-10-23 21:31:53 +02:00
Moritz Zwerger
35fd2eebb7
improve block entity ticking performance 2023-10-22 22:43:56 +02:00
Moritz Zwerger
d0ea37e93a
optimize Mat4 math, skeletal: reduce memory allocations 2023-10-22 22:36:08 +02:00
Moritz Zwerger
8c61605c88
section: track size of block entities
This fixes never ticking block entities
2023-10-22 21:30:23 +02:00
Moritz Zwerger
b8140dbe4e
render system, skeletal performance improvements 2023-10-22 21:20:51 +02:00
Moritz Zwerger
ba9dfa1688
chat history: just push if not blank 2023-10-22 20:55:27 +02:00
Moritz Zwerger
15ba52642b
skeletal models: allow face "all", "x", "-x", "east", ...
That reduces useless 8 lines of models that are shared across them
2023-10-22 20:20:35 +02:00
Moritz Zwerger
332423e5ad
3rd person view: keep minimum distance from wall
That fixes seeing through blocks
2023-10-22 19:34:20 +02:00
Moritz Zwerger
e4a5cb597b
skeletal: shade lighting
This adds (and transforms as needed) a normal into the shader. Maybe interpolation will be done in the future
2023-10-22 16:18:21 +02:00
Moritz Zwerger
3eac315d62
fix OpenCloseAnimation test 2023-10-22 13:15:05 +02:00
Moritz Zwerger
0b8969da35
colored shulker boxes
Junk code, but it does the job
2023-10-22 02:05:54 +02:00
Moritz Zwerger
a98e8a38b7
abstract chest animation, shulker model, more 2023-10-22 01:51:42 +02:00
Moritz Zwerger
e6180b5623
move chest models, port double model 2023-10-22 00:19:00 +02:00
Moritz Zwerger
ee4720155d
skeletal: automatic cube uv mapping 2023-10-22 00:17:45 +02:00
Moritz Zwerger
b364512075
packFormat 19 (>= 23w42a)
Forget that...
2023-10-21 23:00:09 +02:00
Moritz Zwerger
51622a17a0
fix another FragmentedArrayFloatList batch adding bug + tests 2023-10-21 22:48:09 +02:00
Moritz Zwerger
ec58ef9f23
render clouds before everything else
That actually fixes "their" transparency in fog
2023-10-21 20:41:41 +02:00
Moritz Zwerger
909de43ca7
FragmentedArrayFloatList: fix broken batch adding in rare cases + test 2023-10-21 20:25:56 +02:00
Moritz Zwerger
de7a5c2f34
fix single chest model, fixes 2023-10-21 19:36:28 +02:00
Moritz Zwerger
c9188da5c6
unify skeletal uv with block model uv 2023-10-21 18:45:35 +02:00
Moritz Zwerger
87b113fce9
CuboidUtil, use FaceVertexData over Array<Vec3> 2023-10-21 18:36:12 +02:00
Moritz Zwerger
b3407bea67
fix animation bugs 2023-10-20 22:07:42 +02:00
Moritz Zwerger
090dd8b1b5
opengl: dynamically calculate texture binding index
That makes it open for other texture bindings (maybe high res skins or shit)
2023-10-20 21:43:08 +02:00
Moritz Zwerger
af561c1232
make current render order legacy 2023-10-20 21:15:58 +02:00
Moritz Zwerger
d4a701583e
custom render order class
That makes it more efficient (memory wise), does not use magic IntArrays, is tested and fixes the reverse render order
2023-10-20 21:09:04 +02:00
Moritz Zwerger
2280c5b35f
improve skeletal drawing, replace SkeletalVertexConsumer with SkeletalConsumer 2023-10-20 12:01:46 +02:00