4653 Commits

Author SHA1 Message Date
Bixilon
761ea0a582
base component: events: prioritize this over parent 2023-06-16 16:03:22 +02:00
Bixilon
f26df2bba0
font manager, multiple fonts, font cache 2023-06-16 16:03:22 +02:00
Bixilon
5410a521ed
wip rewrite font rendering
This will clean up font rendering, improve performance, less visual bugs, more testing and the most important thing fix font rendering for pre-flattening versions and 1.20 (#111)
2023-06-16 16:03:19 +02:00
Bixilon
6079eccb52
bump dependencies
No specific reason
2023-06-13 17:48:17 +02:00
Bixilon
68bdf95ef8
readme: imitate note 2023-06-13 13:27:05 +02:00
Bixilon
8596fa6971
network: fix 1.20.1-rc1 protocol id 2023-06-13 13:07:38 +02:00
Bixilon
2a1f1ea2bd
network: 1.20.1-rc1, (1.20.1)
No changes -/-
2023-06-13 12:44:22 +02:00
Bixilon
98fed57df9
network: fix 1.20 version id
another typo, following 991ad663f206c7d3132194af14f51c8c3608cd78
2023-06-07 17:30:47 +02:00
Bixilon
991ad663f2
ntework: 1.20 2023-06-07 17:24:42 +02:00
Bixilon
7ddd0e6f68
network: rewrite advancement reading 2023-06-05 14:01:10 +02:00
Bixilon
10ffa3818e
wip face culling 2023-06-05 00:40:26 +02:00
Bixilon
47366750e0
face rendering: use correct mesh 2023-06-04 21:41:28 +02:00
Bixilon
0449c17f7c
network: 1.20-pre7, 1.20-rc1
No changes -/-
2023-06-04 21:16:11 +02:00
Bixilon
b9dc8b0417
add another DirectedPropertyTest, reenable stair shape tests 2023-06-04 20:40:28 +02:00
Bixilon
d4fccd1b98
rendering: log "Creating window" message verbose 2023-06-04 20:34:55 +02:00
Bixilon
533046e7ff
fix build 2023-06-01 20:55:43 +02:00
Bixilon
c70a88d78d
chunk queue comparator
This reduces meshing overhead and sorting time minimal
2023-06-01 20:53:43 +02:00
Bixilon
42a94ab3d1
optimize registries after loading
This could/should make performance better?
2023-06-01 20:53:36 +02:00
Bixilon
4782e6eb30
chunk queue comparator
This reduces meshing overhead and sorting time minimal
2023-06-01 00:16:45 +02:00
Bixilon
d95e508219
lower network priority generally 2023-05-31 22:07:10 +02:00
Bixilon
1dc689baf5
lower priority for explosion packet 2023-05-31 22:06:42 +02:00
Bixilon
f043a9b620
improve mesh performance 2023-05-31 21:58:11 +02:00
Bixilon
e328f36c48
improve hitbox performance 2023-05-31 21:55:45 +02:00
Bixilon
11f207fc54
block changing: minimal performance improvements 2023-05-31 21:38:05 +02:00
Bixilon
9b1ae46aeb
fix explosion particle config setting 2023-05-31 21:29:58 +02:00
Bixilon
9f0ca282fa
fix entities just visible after first position change 2023-05-31 21:28:36 +02:00
Bixilon
bf9032c376
textures: pre load array async 2023-05-31 21:11:21 +02:00
Bixilon
dd28d3c16b
fix some water physics bugs 2023-05-31 20:50:11 +02:00
Bixilon
5f4aaf0966
registries: properly update water and lava 2023-05-31 20:31:59 +02:00
Bixilon
2ee51a76e7
fix yaw interpolation, use circle constants 2023-05-31 20:24:12 +02:00
Bixilon
62e68b2352
various entity performance improvements 2023-05-31 19:48:39 +02:00
Bixilon
b10a66c54a
entity render info: faster equals checking 2023-05-31 19:34:13 +02:00
Bixilon
17633547e8
optimize fluid physics
water and lava is now cached
2023-05-31 19:17:57 +02:00
Bixilon
b9c23b8a34
only initialize/tick entity render info if rendering is enabled 2023-05-31 19:00:59 +02:00
Bixilon
fbd4ae8cfe
entity render info: don't force interpolation every frame/tick 2023-05-31 18:58:50 +02:00
Bixilon
e7eee27513
optimize explosion block changes more 2023-05-31 18:42:06 +02:00
Bixilon
d8e6d57f5d
optimize explosion block changes 2023-05-31 18:28:30 +02:00
Bixilon
2fb7c61007
optimize Section flood filling
the position is now not wrapped inside a Number object by the compiler anymore
2023-05-31 18:27:21 +02:00
Bixilon
33fb02ac50
bump glm
This reduces memory usage again
2023-05-31 16:00:48 +02:00
Bixilon
1533c01333
optimize physics and particles
Mainly memory improvement
2023-05-31 15:57:52 +02:00
Bixilon
aca80648d3
improve voxel side calculating
Less memory allocation, faster performance, better results. Still not perfect
2023-05-31 15:13:50 +02:00
Bixilon
199aab67d7
some more memory optimisations 2023-05-30 16:55:47 +02:00
Bixilon
3548824ac5
bump glm
This is hopefully the last time, now all optimisations and flaws are in the library
2023-05-30 16:28:39 +02:00
Bixilon
2881356b80
VoxelSide: generate proper equals method 2023-05-30 16:27:37 +02:00
Bixilon
13f16e29f9
occlusion culling: improve memory efficiency 2023-05-30 16:22:17 +02:00
Bixilon
61668f29e4
bump dependencies 2023-05-30 16:21:39 +02:00
Bixilon
cca78d24a5
SingleWorldMesh: also compare for equals
Fixes Comparison method violates its general contract! errors
2023-05-30 02:48:30 +02:00
Bixilon
be23b57cdc
bump glm
Memory patches
2023-05-30 02:46:19 +02:00
Bixilon
db7e1312d8
some further memory improvements
Mainly when moving around
2023-05-30 02:45:47 +02:00
Bixilon
8035ca315d
more memory patches 2023-05-30 02:16:37 +02:00