Moritz Zwerger
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2c732f44d0
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improved hitbox rendering
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2023-10-24 18:13:16 +02:00 |
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Moritz Zwerger
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725d569016
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entities: collect visible renderers, sort them
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2023-10-24 10:11:55 +02:00 |
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Moritz Zwerger
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1bc96ceb09
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wip refactor entity rendering
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2023-10-23 23:13:01 +02:00 |
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Moritz Zwerger
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b8140dbe4e
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render system, skeletal performance improvements
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2023-10-22 21:20:51 +02:00 |
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Moritz Zwerger
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c9188da5c6
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unify skeletal uv with block model uv
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2023-10-21 18:45:35 +02:00 |
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Moritz Zwerger
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c5ece6b11b
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wip refactor skeletal
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2023-10-14 16:04:03 +02:00 |
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Bixilon
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ab525b7d27
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fix some language grammar
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2023-09-27 03:18:02 +02:00 |
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Bixilon
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f3becea60e
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world mesh: fix wrong mesh order
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2023-05-21 21:51:07 +02:00 |
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Bixilon
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3fc0cf6751
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baking util tests, model rotation tests
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2023-03-29 12:49:09 +02:00 |
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Bixilon
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725bf8c159
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forbid attacking of ItemEntity
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2022-09-29 19:53:40 +02:00 |
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Bixilon
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47dcb7935b
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update readmes
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2022-09-03 21:02:38 +02:00 |
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Bixilon
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1bf46d2bf1
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add some technical rendering documentation
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2022-05-08 23:31:47 +02:00 |
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Bixilon
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f53fb5a9e3
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fix rotation and uv bugs in sign model
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2022-04-22 15:46:10 +02:00 |
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Bixilon
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8280b9574a
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standing sign
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2022-04-20 14:45:59 +02:00 |
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Bixilon
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17e2801465
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make some GridLayout final again
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2022-01-25 10:07:44 +01:00 |
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Bixilon
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948338a1ac
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wip buttons
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2022-01-21 15:28:45 +01:00 |
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Bixilon
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e6fd5d5f54
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send client settings, fix underwater particle amount, add missing pose
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2021-11-18 14:54:22 +01:00 |
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Bixilon
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7da7e10593
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wip light
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2021-11-18 13:50:40 +01:00 |
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Bixilon
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4720dbba37
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clear chunk cache on minimize, rotate cull face correct, chunk clear key combination
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2021-11-17 22:36:33 +01:00 |
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Bixilon
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e2f4170bb8
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reuse FloatBuffer in GUIMesh (reduce memory allocations)
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2021-11-17 19:48:08 +01:00 |
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Bixilon
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73c5829893
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wip: tinting
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2021-11-17 18:06:12 +01:00 |
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Bixilon
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870d2e3cca
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improve frustum culling performance, update neighbour chunks, improvements
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2021-11-17 14:02:20 +01:00 |
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Bixilon
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52150ba555
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fix some threading bugs, improve a ton of stuff in world renderer
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2021-11-16 22:05:42 +01:00 |
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Bixilon
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69bd39bd45
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fix fast biomes
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2021-11-15 15:56:03 +01:00 |
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Bixilon
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8d99db5376
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Merge branch 'master' into world-renderer
# Conflicts:
# src/main/java/de/bixilon/minosoft/data/registries/tweaker/VersionTweaker.kt
# src/main/java/de/bixilon/minosoft/data/world/Chunk.kt
# src/main/java/de/bixilon/minosoft/data/world/World.kt
# src/main/java/de/bixilon/minosoft/gui/rendering/block/WorldRenderer.kt
# src/main/java/de/bixilon/minosoft/gui/rendering/block/renderable/block/ElementRenderer.kt
# src/main/java/de/bixilon/minosoft/gui/rendering/block/renderable/fluid/FluidRenderer.kt
# src/main/java/de/bixilon/minosoft/gui/rendering/models/baked/block/GreedyBakedBlockModel.kt
# src/main/java/de/bixilon/minosoft/protocol/packets/s2c/play/ChunkDataS2CP.kt
# src/main/java/de/bixilon/minosoft/protocol/packets/s2c/play/MassChunkDataS2CP.kt
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2021-11-15 10:11:09 +01:00 |
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Bixilon
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465e9c4bf0
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fix light packet reading (in older versions), fix some chunk bugs
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2021-11-15 00:48:59 +01:00 |
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Bixilon
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4377b9e2ae
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fix empty chunk data handling, improve multithreading in WorldRenderer
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2021-11-13 19:08:34 +01:00 |
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Bixilon
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d9e1c3b97f
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remove move model stuff
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2021-11-03 19:15:16 +01:00 |
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Bixilon
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a228c4f412
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more requirements for new world renderer: greedy meshing
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2021-11-03 19:15:16 +01:00 |
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Bixilon
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0988665a79
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remove old world renderer
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2021-11-03 19:15:16 +01:00 |
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Bixilon
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ec915533c9
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world renderer requirements
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2021-11-03 19:15:12 +01:00 |
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Bixilon
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1a2b990bd7
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rename String::asResourceLocation to toResourceLocation
as is casting, to is converting
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2021-08-03 16:28:38 +02:00 |
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Bixilon
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0594ea30e4
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remove old hud system
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2021-08-03 15:39:13 +02:00 |
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Bixilon
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f1e3051f4e
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raycasting: wip block outline
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2021-05-16 00:41:57 +02:00 |
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Bixilon
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855a73df4a
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rendering: (wip): hud: hotbar
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2021-03-03 20:40:31 +01:00 |
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Bixilon
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b089ffb4a4
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rendering: detect transparent textures, calculate font width, improve hud renderer
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2021-02-11 19:27:56 +01:00 |
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Bixilon
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d06bba2eb6
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camera, shade, textures, basic window with cubes
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2021-01-02 21:11:18 +01:00 |
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