2976 Commits

Author SHA1 Message Date
Bixilon
bcdab9da03
downgrade javafx to 19
Java fx 20+ requires java 17+
2022-09-13 23:11:33 +02:00
Bixilon
8f3ca2518e
fix world max y 2022-09-13 23:08:43 +02:00
Bixilon
1dcd801938
fix world visibility graph calculation when above or below dimension 2022-09-13 22:57:21 +02:00
Bixilon
aadabd2bde
fix sky color when above dimension max height 2022-09-13 22:56:55 +02:00
Bixilon
2c65d96512
paletted biome: fix biome receiving (wrong y) 2022-09-13 22:54:26 +02:00
Bixilon
3aca9f4adb
bump dependencies 2022-09-12 02:16:47 +02:00
Bixilon
26b5115590
improve block culling #49 2022-09-12 02:03:26 +02:00
Bixilon
a49fda2a24
World Renderer: fix unloading of empty sections 2022-09-12 00:25:28 +02:00
Bixilon
553c7aeaa2
mesher: don't lock chunk sections
They should not be locked, because once the data changes the thread is interrupted. The interrupt will come too late otherwise
2022-09-11 22:37:11 +02:00
Bixilon
9487bf6e9c
entity physics: fix submerged fluid state detection 2022-09-11 22:33:23 +02:00
Bixilon
a72d03fd3c
fluid mesher: remove code duplicate 2022-09-11 22:26:46 +02:00
Bixilon
6f4b630f4b
fluid mesher: fix light retrieving 2022-09-11 22:24:18 +02:00
Bixilon
cb445ed5d2
BitByte: inline functions 2022-09-07 18:52:51 +02:00
Bixilon
c41f5d5053
some information why minosoft is faster than minecraft 2022-09-07 18:52:35 +02:00
Bixilon
3485ecccb0
light: check block shape
* only partly, otherwise performance intensive
2022-09-07 18:36:44 +02:00
Bixilon
7525c101f1
wip directed light properties 2022-09-07 17:43:09 +02:00
Bixilon
a990911ce5
outsource CubeDirections into own class 2022-09-07 17:24:38 +02:00
Bixilon
bbadc31558
section: set neighbour of neighbours if section is getting created 2022-09-07 15:53:30 +02:00
Bixilon
db07729325
get light from edge chunks 2022-09-07 15:42:10 +02:00
Bixilon
959d682eb0
chunk reading: properly check if section is empty 2022-09-07 15:35:14 +02:00
Bixilon
916ffb307a
ReadMe: make it even clearer that "this software is not affiliated with Mojang AB, the original developer of Minecraft" 2022-09-04 22:55:00 +02:00
Bixilon
900a8d5c53
fix voxel shape drawing test 2022-09-04 21:40:30 +02:00
Bixilon
6f9a60540f
out buffer: rename unprefixed to bare 2022-09-04 21:33:44 +02:00
Bixilon
ac56977f7f
remove some unused statements 2022-09-04 21:30:53 +02:00
Bixilon
ac02177d5d
TextureUtil: rename readFallbackTexture 2022-09-04 21:27:16 +02:00
Bixilon
497580ce4d
make texture reading non opengl specific, allow other resolution in dynamic texture array 2022-09-04 21:05:31 +02:00
Bixilon
bd5094c609
fix fallback texture reading 2022-09-03 23:15:27 +02:00
Bixilon
a218082a37
profile list: enable edit button (opens system editor) 2022-09-03 23:08:43 +02:00
Bixilon
fd4e55e552
desktop util: open files in system editor 2022-09-03 23:02:07 +02:00
Bixilon
7145de8229
eros: gray out button if selecting profile via double click 2022-09-03 22:49:33 +02:00
Bixilon
fd8121b0f2
ping: measure in nanos, eros: format server ping properly 2022-09-03 22:42:42 +02:00
Bixilon
a08e81b1c7
generalize network registry item and enum reading 2022-09-03 22:06:20 +02:00
Bixilon
919340fbac
network: generalize bit set reading 2022-09-03 21:55:25 +02:00
Bixilon
4abf52ae5e
fix some typos in ReadMe 2022-09-03 21:09:33 +02:00
Bixilon
5c2e1b041d
rename hitBox to hitbox 2022-09-03 21:03:30 +02:00
Bixilon
47dcb7935b
update readmes 2022-09-03 21:02:38 +02:00
Bixilon
89a28021b8
don't render title uselessly 2022-09-03 20:44:42 +02:00
Bixilon
f51c85683c
improve frustum calculation speed 2022-09-03 20:36:16 +02:00
Bixilon
3665c1c615
do gui rendering more async, major gui changes, minor performance improvements 2022-09-03 20:28:09 +02:00
Bixilon
f126de8ca3
sky renderer: don't reset the sky color every frame 2022-09-03 19:52:54 +02:00
Bixilon
1036cc9c35
world border: don't recreate a new mesh per frame
* probably a debug statement :)
2022-09-03 19:52:37 +02:00
Bixilon
11056c9295
split renderers in async renderers
* This reduces the amount of thread pool calls per frame
2022-09-03 19:51:43 +02:00
Bixilon
74191aa799
entity: calculate eye position once per frame 2022-09-03 19:50:35 +02:00
Bixilon
304df9d189
world border: don't render if more than 1000 blocks away 2022-09-03 19:29:16 +02:00
Bixilon
a6347fe859
WorldRendereR: don't set texture every frame 2022-09-03 19:28:51 +02:00
Bixilon
18eaf18c2d
world visibility: properly cache frustum 2022-09-02 22:33:21 +02:00
Bixilon
ced8e710ce
camera: calculate targets and visibility graph parallel 2022-09-02 22:07:31 +02:00
Bixilon
63154beeee
move atlas.json to rendering resources 2022-09-02 21:52:14 +02:00
Bixilon
60f3d868b4
fog: shader save distance
* removes 1 minus operation per fragment
2022-09-02 21:48:13 +02:00
Bixilon
dce90431ee
world rendering: reduce memory footprint, improve performance 2022-09-02 19:31:44 +02:00