Moritz Zwerger
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d27b977ab3
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input: don't invoke keybinding when handler was just closed
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2023-10-31 22:08:48 +01:00 |
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Moritz Zwerger
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351267d8cb
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improve meshed entity rendering
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2023-10-31 20:02:38 +01:00 |
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Moritz Zwerger
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3fc486f592
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RenderedBlockEntity
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2023-10-31 18:57:04 +01:00 |
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Moritz Zwerger
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9bfb4fac6e
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solid section mesher tests
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2023-10-31 15:16:32 +01:00 |
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Moritz Zwerger
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54870bb864
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rename SingleChunkMesh to ChunkMesh
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2023-10-30 23:07:34 +01:00 |
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Moritz Zwerger
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68f8f63c04
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fix shulker box culling
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2023-10-30 23:00:07 +01:00 |
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Moritz Zwerger
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3c321373b3
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wip sleeping and sneaking
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2023-10-30 22:31:36 +01:00 |
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Moritz Zwerger
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9455ef7d28
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LivingEntityRenderer
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2023-10-30 22:18:14 +01:00 |
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Moritz Zwerger
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5330b160f3
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gui: fix pausing on window focus loose
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2023-10-30 22:16:11 +01:00 |
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Moritz Zwerger
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d4361e20b8
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fix flip easter egg
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2023-10-30 22:07:51 +01:00 |
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Moritz Zwerger
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f255d5278d
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fixes
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2023-10-30 19:58:02 +01:00 |
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Moritz Zwerger
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520a02b77b
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skeletal face: render children before self
That prevents heavy z fighting between the player model and the skin layers. (because the depth function is LESS_OR_EQUALS).
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2023-10-30 17:51:16 +01:00 |
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Moritz Zwerger
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adb5879db6
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camera: clip at max render distance
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2023-10-30 17:50:17 +01:00 |
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Moritz Zwerger
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4a2d325490
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wip arm animator
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2023-10-30 17:29:52 +01:00 |
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Moritz Zwerger
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9e0b9d47fb
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entity easter egg: flipped
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2023-10-30 17:29:35 +01:00 |
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Moritz Zwerger
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7d7207bfb2
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entity renderer: push custom matrix
That allows model translations (like rotate it 180°)
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2023-10-30 16:22:52 +01:00 |
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Moritz Zwerger
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1a2937184b
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outsource EntitySpeed
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2023-10-30 16:00:14 +01:00 |
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Moritz Zwerger
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eb1f231d47
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wip leg animator
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2023-10-30 15:18:40 +01:00 |
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Moritz Zwerger
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b801936340
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turn ShaderSetter in an interface
code style...
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2023-10-30 15:18:29 +01:00 |
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Moritz Zwerger
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4722ef13b6
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network: fix initial yaw/pitch reading
Yep, thanks mojang. The values are swapped -/
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2023-10-30 00:45:00 +01:00 |
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Moritz Zwerger
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5d9405828b
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player model, skin layer fixes
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2023-10-30 00:19:27 +01:00 |
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Moritz Zwerger
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7a49d20e75
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dynamic texture array: upload if thread is rendering thread
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2023-10-29 23:57:42 +01:00 |
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Moritz Zwerger
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9e6a5f9188
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human: outsource head position
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2023-10-29 22:55:12 +01:00 |
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Moritz Zwerger
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8fe94cfcaf
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shulker box: block culling
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2023-10-29 22:41:10 +01:00 |
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Moritz Zwerger
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8cfc4efd32
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remove some unneeded block entities
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2023-10-29 22:31:58 +01:00 |
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Moritz Zwerger
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a7d8a09e1b
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integrate some block entity factories
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2023-10-29 20:29:09 +01:00 |
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Moritz Zwerger
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18ef672248
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fix some tests, fix chests
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2023-10-29 20:01:58 +01:00 |
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Moritz Zwerger
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cc31e405d1
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remove pixlyzer storage block entity, integrate chest blocks
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2023-10-29 19:38:35 +01:00 |
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Moritz Zwerger
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1498a69e33
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block with entity (diverge from PixLyzerBlockWithEntity)
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2023-10-29 18:22:12 +01:00 |
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Moritz Zwerger
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62de41d806
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crash reporter. include crash notes
Actually I searched why the Thread is the JavaFX Thread because of #124. Its because they clicked on hard crash.
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2023-10-29 18:06:13 +01:00 |
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Moritz Zwerger
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75eccdc798
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skeletal shade normal: improve encoding on precision loss
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2023-10-29 17:51:02 +01:00 |
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Moritz Zwerger
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0357c6ca16
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physics: don't crash on invalid door block (<1.13)
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2023-10-29 17:42:43 +01:00 |
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Moritz Zwerger
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66ae8ba87a
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3rd person view: front and back
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2023-10-29 17:40:45 +01:00 |
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Moritz Zwerger
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96afa2e4c4
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door renderer: don't crash if other block is the same half
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2023-10-29 17:27:26 +01:00 |
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Moritz Zwerger
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28abad23c3
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entities renderer: add on rendering thread
That fixes/workarounds deadlocks
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2023-10-29 17:23:47 +01:00 |
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Moritz Zwerger
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c13f2f3445
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network legacy: properly use fixer to fix resource locations
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2023-10-29 17:23:26 +01:00 |
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Moritz Zwerger
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f04a2720ca
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remove deprecated EntitySpawnEvent
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2023-10-29 17:09:05 +01:00 |
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Moritz Zwerger
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2b3d905a29
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skeletal shader: split in normal and lightmap
Lightmap shader is not interpolated between light values, that is faster for block entities.
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2023-10-29 17:08:50 +01:00 |
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Moritz Zwerger
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013c3998c6
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SkeletalMeshBuilder
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2023-10-29 16:27:27 +01:00 |
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Moritz Zwerger
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219a8085f8
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skeletal: change normal encoding, shade lighting interpolation
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2023-10-29 16:04:47 +01:00 |
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Moritz Zwerger
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b6b0a82ca9
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skeletal rotation fixes and improvements, improve player model
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2023-10-29 14:59:08 +01:00 |
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Moritz Zwerger
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978c2f06ad
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account util: MinecraftNotPurchasedError
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2023-10-29 12:16:16 +01:00 |
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Moritz Zwerger
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3adc8d919e
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network: forbid packets with length <= 0
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2023-10-28 23:01:58 +02:00 |
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Moritz Zwerger
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4773311260
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skin parts
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2023-10-28 22:29:49 +02:00 |
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Moritz Zwerger
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b0d143943b
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player light
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2023-10-28 20:00:10 +02:00 |
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Moritz Zwerger
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d1b8dc18c7
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entities: interpolated light
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2023-10-28 16:54:31 +02:00 |
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Moritz Zwerger
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926198e18e
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hitboxes: don't render invisible, render through walls
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2023-10-28 16:16:11 +02:00 |
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Moritz Zwerger
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6f10bce914
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player fixes
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2023-10-28 15:23:41 +02:00 |
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Moritz Zwerger
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a29155cb96
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dynamic textures: fix cleaning up
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2023-10-28 14:25:36 +02:00 |
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Moritz Zwerger
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424ef281cb
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dynamic texture fixes, skin fixes, player model fixes
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2023-10-28 13:56:47 +02:00 |
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