MrGeoTech
|
1b45b11774
|
Adding namespace and path patterns to ProtocolDefinition
|
2023-01-03 15:41:29 -06:00 |
|
MrGeoTech
|
dd9e06ea69
|
Rewriting ResourceLocation and rearranging some methods
|
2023-01-03 15:39:39 -06:00 |
|
Bixilon
|
4fee62885f
|
registries: fix parent setting
|
2023-01-03 15:07:44 +01:00 |
|
Bixilon
|
533d26e32e
|
registries: move reflection calls to RegistriesUtil
|
2023-01-03 14:40:36 +01:00 |
|
Bixilon
|
04810df14e
|
shape registry
|
2023-01-03 14:13:24 +01:00 |
|
Bixilon
|
b0d81accd8
|
registries: remove registry suffix
|
2023-01-03 13:26:29 +01:00 |
|
Bixilon
|
14db02194a
|
version: remove registries
This fixes a design issue when using different render contexts in the same version
|
2023-01-03 13:21:30 +01:00 |
|
Bixilon
|
4a7b834100
|
rename CompanionResourceLocation to Identified
|
2023-01-03 12:04:45 +01:00 |
|
Bixilon
|
cb91b31f6a
|
readme: use new minosoft matrix space
|
2023-01-03 12:01:16 +01:00 |
|
Bixilon
|
a3ec99f55a
|
remove LegacyResourceLocation
Co-authored-by: MrGeoTech <themrgeotech@gmail.com>
|
2023-01-03 11:25:10 +01:00 |
|
Bixilon
|
5873611b9c
|
fix fluid texture loading bugs, load textures faster
|
2022-12-25 18:35:02 +01:00 |
|
Bixilon
|
17b1326a90
|
input handler: fix unpressing keys when consumer is set
|
2022-12-25 18:24:45 +01:00 |
|
Bixilon
|
822972ff1f
|
fix invisible arm
|
2022-12-25 18:08:21 +01:00 |
|
Bixilon
|
1ca468ac44
|
fix skeletal position and animations (chest)
|
2022-12-25 17:31:29 +01:00 |
|
Bixilon
|
0e68f35ffa
|
network: fix block data storing
|
2022-12-25 17:19:07 +01:00 |
|
Bixilon
|
41ee197216
|
fix tests, fix error when failing to ping server
|
2022-12-25 15:36:19 +01:00 |
|
Bixilon
|
6cab366660
|
rename RenderWindow to RenderContext
|
2022-12-24 18:50:56 +01:00 |
|
Bixilon
|
caf83bd461
|
doc: replace some emojis
|
2022-12-24 14:57:37 +01:00 |
|
Bixilon
|
c3b79711e5
|
doc: list of supported versions
|
2022-12-24 14:50:48 +01:00 |
|
Bixilon
|
79dfd30118
|
it: require dummy render system
|
2022-12-24 14:01:07 +01:00 |
|
Bixilon
|
6f852af2f9
|
it: load models, basic world renderer test
|
2022-12-24 00:31:24 +01:00 |
|
Bixilon
|
0b9b760894
|
it: don't load audio
|
2022-12-23 23:31:56 +01:00 |
|
Bixilon
|
a0296f74cf
|
it: dummy render system
|
2022-12-23 20:19:01 +01:00 |
|
Bixilon
|
372853d661
|
wip dummy render system, render system test #93
|
2022-12-23 20:11:21 +01:00 |
|
Bixilon
|
6010d94d3a
|
move glfw to own subpackage
|
2022-12-23 18:54:38 +01:00 |
|
Bixilon
|
536227206c
|
world visibility graph: listen for chunk data change
This fixes a bug where the world was first rendererd after moving the camera once
|
2022-12-23 18:48:45 +01:00 |
|
Bixilon
|
072efe15eb
|
world renderer: properly unload if empty
|
2022-12-23 17:27:20 +01:00 |
|
Bixilon
|
3988407c90
|
world renderer: check neighbours async
This fixes a couple of errors and improves the performance minimal
|
2022-12-23 17:18:45 +01:00 |
|
Bixilon
|
a871c583fe
|
fix world clearing when changing dimensions
|
2022-12-23 17:04:02 +01:00 |
|
Bixilon
|
12c8218134
|
fluid preparer: loop y-z-x
this allows to eventually use prefetch (cpu)
|
2022-12-23 16:44:33 +01:00 |
|
Bixilon
|
43aad26a8a
|
cull preparer: only loop from min to max and not 0 to 16
This should be a small performance boost when blocks change on the surface
|
2022-12-23 16:43:19 +01:00 |
|
Bixilon
|
6a5e9ab799
|
world renderer: fix some locking crashes
|
2022-12-23 16:35:29 +01:00 |
|
Bixilon
|
b8ef770685
|
fix crash in particle renderer
|
2022-12-23 15:55:27 +01:00 |
|
Bixilon
|
a12a3b0e7e
|
chunk cache clearing: don't ignore frustum
|
2022-12-23 14:58:15 +01:00 |
|
Bixilon
|
a4928205f0
|
world renderer: remove locking hell
|
2022-12-23 14:26:16 +01:00 |
|
Bixilon
|
5672bacb75
|
world renderer: fix some locking issues
|
2022-12-23 13:16:18 +01:00 |
|
Bixilon
|
7ce26ba406
|
use UnconditionalWorker whenever possible
|
2022-12-23 13:16:03 +01:00 |
|
Bixilon
|
3245ce71ae
|
World: don't calculate chunk data if chunk not initialized
|
2022-12-23 13:15:39 +01:00 |
|
Bixilon
|
5537195b16
|
world renderer: culled queue
|
2022-12-23 00:27:41 +01:00 |
|
Bixilon
|
6812e2606b
|
use Iterator::remove when possible
This improves performance in various areas
|
2022-12-23 00:25:26 +01:00 |
|
Bixilon
|
ef27b92ebc
|
world renderer: queue master
|
2022-12-22 23:53:47 +01:00 |
|
Bixilon
|
563eebd476
|
world renderer: split chunk meshing, event listening
|
2022-12-22 23:02:16 +01:00 |
|
Bixilon
|
592aef6bda
|
world renderer: rework preparing tasks
|
2022-12-22 22:12:28 +01:00 |
|
Bixilon
|
52cb9b4a57
|
rework meshing queue
|
2022-12-22 21:54:53 +01:00 |
|
Bixilon
|
0e45237ce4
|
world renderer: loaded meshes
|
2022-12-22 18:14:41 +01:00 |
|
Bixilon
|
50dc60d3f1
|
mesh loading queue
|
2022-12-22 17:53:27 +01:00 |
|
Bixilon
|
f3d8b74607
|
mesh unloading queue
|
2022-12-22 16:36:10 +01:00 |
|
Bixilon
|
4a9e6ffd6f
|
world renderer: load models in model loader
|
2022-12-22 15:45:37 +01:00 |
|
Bixilon
|
31ba179503
|
catch all svg loading errors
This fixes a still unknown bug on windows where svg loading fails
|
2022-12-22 15:16:27 +01:00 |
|
Bixilon
|
bfc8f33468
|
architecture: note about integrated registries
|
2022-12-21 17:35:05 +01:00 |
|