Bixilon
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e5e71bf1cb
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fix ArrayOutOufBoundsException when 3d biomes are supported in 19w36a+
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2021-04-09 01:02:10 +02:00 |
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Bixilon
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b72f40e01a
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rendering: fix multipart rendering, allow file: urls in pixlyzer url
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2021-04-09 00:44:58 +02:00 |
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Bixilon
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1c0e1acb2e
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network: support 21w10a, 21w11a, 21w13a, 21w14a
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2021-04-08 22:15:17 +02:00 |
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Bixilon
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9c548fda58
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network: support 21w08a, 21w08b
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2021-04-08 22:14:16 +02:00 |
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Bixilon
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3da3518202
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network: split world border packet
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2021-04-08 18:49:33 +02:00 |
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Bixilon
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7dd0848c5d
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minify resource.json
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2021-04-08 18:11:28 +02:00 |
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Bixilon
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08e1227868
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fix several issues in new snapshots (with negative build height, new entities)
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2021-04-08 18:10:46 +02:00 |
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Bixilon
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4b36103db1
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fix version_mappings_generator.py, generate resources for 21w14a - 17w46a
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2021-04-08 17:47:47 +02:00 |
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Bixilon
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eac5a2ca67
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bump pixlyzer
* Known bugs: Multipart rendering
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2021-04-08 16:52:33 +02:00 |
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Lukas
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ae0efeafed
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rendering: add support for noclip movement
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2021-04-07 16:00:05 +02:00 |
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Bixilon
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5124b7b8f2
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network: PacketPlayerPositionAndRotation: allow relative positions
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2021-04-07 15:37:03 +02:00 |
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Bixilon
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074c685329
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save tab list item in PlayerEntity
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2021-04-07 15:27:02 +02:00 |
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Bixilon
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f1ae30e2b0
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convert CryptManager to kotlin
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2021-04-07 14:17:36 +02:00 |
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Bixilon
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283f390373
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rendering: shader: add geometry shaders, allow dynamic defines, animated textures: use correct count of animated textures
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2021-04-07 13:55:00 +02:00 |
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Bixilon
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91241194a4
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rendering: improve preparing time (tint calculation time)
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2021-04-07 00:42:31 +02:00 |
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Bixilon
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3f153a5288
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rendering: fix lighting
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2021-04-07 00:28:36 +02:00 |
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Bixilon
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cfd492eee4
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fix minecraft assets downloading
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2021-04-07 00:09:26 +02:00 |
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Bixilon
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e72aab9f74
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fix jar asset generation
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2021-04-06 23:58:16 +02:00 |
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Bixilon
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804a49f319
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refactor tab list
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2021-04-06 23:41:16 +02:00 |
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Bixilon
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4c1a9ba223
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store tints more dynamically
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2021-04-06 18:59:04 +02:00 |
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Bixilon
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697b704d2d
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refactor InteractEntityServerboundPacket
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2021-04-06 18:32:15 +02:00 |
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Bixilon
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ede8309ccb
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fix chunks not getting saved sometimes
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2021-04-06 17:34:57 +02:00 |
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Bixilon
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130e0f2ed5
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rendering: wip: biome blending
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2021-04-06 16:14:34 +02:00 |
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Bixilon
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d9b48cc8af
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improve ArrayFloatList clear performance (improve hud performance)
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2021-04-06 13:15:04 +02:00 |
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Bixilon
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01ebe2ff3a
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refactor palette
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2021-04-06 12:44:16 +02:00 |
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Bixilon
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7018f3ca63
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rename BlockRenderInterface, fix water logged tinting, block: map default state
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2021-04-05 23:46:45 +02:00 |
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Lukas
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0ee96a859e
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rendering: add basic support for waterlogged blocks
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2021-04-05 17:41:54 +02:00 |
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Bixilon
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b3ee5ca849
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rendering: light accessor: fix potential NullPointerException
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2021-04-05 15:04:45 +02:00 |
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Bixilon
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f132d960a9
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ItemStack: fix enchantment nbt parsing, StatusConnection: fix infinite reconnecting on error
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2021-04-04 23:44:20 +02:00 |
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Bixilon
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033c9cc715
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fix some bugs
* Player spawning
* PacketInteractEntity > 1.16
* Wrong entity position when teleported
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2021-04-04 23:15:01 +02:00 |
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Bixilon
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40d253ea84
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rendering: fix NullPointerException in chunk preparing
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2021-04-04 22:15:24 +02:00 |
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Bixilon
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6ab06cbdfd
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rendering: don't force draw transparent faces
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2021-04-04 21:52:27 +02:00 |
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Bixilon
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ef990159e7
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rendering: fix some bugs in new block mesher
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2021-04-04 21:40:55 +02:00 |
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Bixilon
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55d990954f
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convert all entity classes to kotlin, fix default health in entities
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2021-04-04 21:03:38 +02:00 |
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Bixilon
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1cfaf3a0f9
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rename some serverbound packets
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2021-04-04 19:48:01 +02:00 |
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Bixilon
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de948a7730
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split and refactor Connection in PlayConnection and StatusConnection
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2021-04-04 19:19:35 +02:00 |
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Bixilon
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2869c056e6
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convert shutdown reasons to kotlin
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2021-04-04 18:41:22 +02:00 |
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Lukas
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cb85c59512
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rendering: improve appearance of water
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2021-04-04 18:04:46 +02:00 |
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Bixilon
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41b32fb466
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registry: use reflections to set parent
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2021-04-03 19:04:54 +02:00 |
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Bixilon
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32c1b4eb8a
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refactor entity factory
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2021-04-03 15:58:51 +02:00 |
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Lukas
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18b42ff019
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rendering: fix advanced optimizer in combination with rotated blocks
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2021-04-03 12:52:34 +02:00 |
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Bixilon
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026a2d2751
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data: BlockItem
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2021-04-02 23:00:35 +02:00 |
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Bixilon
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fca91e85b9
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remove some exception handling in block state parsing
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2021-04-02 21:26:31 +02:00 |
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Bixilon
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231ef1ef40
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fix collision handling
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2021-04-02 19:52:23 +02:00 |
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Lukas
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77f7ff4a7e
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rendering: fix bug with rescale option
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2021-04-02 18:46:11 +02:00 |
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Bixilon
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6f74c7cfd0
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fix world preparing NullPointerException
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2021-04-02 18:43:07 +02:00 |
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Bixilon
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d0f063bfec
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rendering: fix tinting of hardcoded biome tint colors (> 1.16)
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2021-04-02 18:38:09 +02:00 |
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Lukas
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59cb8e6d42
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physics: improve collision detection
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2021-04-02 18:22:57 +02:00 |
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Lukas
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1222901a85
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physics: add collisions for all directions
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2021-04-02 16:44:00 +02:00 |
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Lukas
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34acc9d846
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rendering: bugfix reading uv coordinates
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2021-04-02 15:07:05 +02:00 |
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