2924 Commits

Author SHA1 Message Date
Bixilon
ebe44035e5
fix heightmap calculation, improve skylight 2022-08-31 20:08:18 +02:00
Bixilon
6abcc7b27a
improve fixer, properly rename motive to motif 2022-08-29 20:08:20 +02:00
Bixilon
a9597bbf17
cleanup DNSUtil 2022-08-29 09:51:45 +02:00
Bixilon
8ddf99791f
fog shader: use squared distance
* This avoids one sqrt call per fragment. Immensive performance improvement
2022-08-29 09:29:33 +02:00
Bixilon
440145a42d
line mesh: enable face culling again 2022-08-29 09:20:45 +02:00
Bixilon
ef04e2d31b
chunk borders: disable polygon offset again
* You could see weird artifacts
2022-08-29 09:20:30 +02:00
Bixilon
f5c6fe8304
light: properly recalculate solid block changes 2022-08-28 22:52:18 +02:00
Bixilon
ac054ed581
light decreasing: fix missing recalculation for own section 2022-08-28 22:39:46 +02:00
Bixilon
7203a55484
remove some useless lines from VoxelShape drawing 2022-08-28 22:35:37 +02:00
Bixilon
6b3b1fa56a
world renderer: load up to 100 meshes if 1gb or more memory 2022-08-28 21:38:55 +02:00
Bixilon
0df6f16c64
bump kutil to 1.15
* This finally fixes some interrupting issues and missing chunks
2022-08-28 21:21:54 +02:00
Bixilon
e9be189404
light: edge light: update light for cullface 2022-08-27 22:28:25 +02:00
Bixilon
eb4ec294ab
fix more dns addresses + tests 2022-08-27 22:15:01 +02:00
Bixilon
8cdd69a839
start flag to ignore yggdrasil 2022-08-27 22:00:07 +02:00
Bixilon
6bb3bb06a3
server address: remove default port from string 2022-08-27 21:52:55 +02:00
Bixilon
bd3062a669
fully port to kutil 1.14 2022-08-27 21:52:31 +02:00
Bixilon
5d0e3f1a16
replace KeyBinding declaration with short form 2022-08-23 23:25:23 +02:00
Bixilon
9610c5b21f
bump kutil to 1.14.1
* This should fix some crashes in the Queue (mainly audio)
2022-08-23 23:12:07 +02:00
Bixilon
130555e269
debug screen: show playing sources instead of available sources 2022-08-23 23:11:32 +02:00
Bixilon
d13fc28d6f
ignore particles if factory returns null
* e.g. block particles for minecraft:air
2022-08-23 22:49:26 +02:00
Bixilon
2c8661c211
fix StatisticsS2CP reading, improvements 2022-08-23 22:24:44 +02:00
Bixilon
c5dfb63113
audio: check attenuation distance before playing/loading
* This fixes a lot of issues with sound spamming (e.g. on Cuberite servers)
2022-08-23 22:16:14 +02:00
Bixilon
668e3d27dc
various performance improvements 2022-08-23 22:01:35 +02:00
Bixilon
329bdc6fb8
improve line drawing performance 2022-08-23 21:49:37 +02:00
Bixilon
e7b1d36171
rename log level: AUDIO_LOADING -> AUDIO
* breaks config files
2022-08-23 21:21:40 +02:00
Bixilon
e3ce5a6c68
load statistic registry, fix some bugs 2022-08-23 21:21:07 +02:00
Bixilon
68e52c5182
synchronize light recalculation 2022-08-23 20:38:57 +02:00
Bixilon
4c168abfa9
various small performance and code improvements 2022-08-23 19:30:04 +02:00
Bixilon
14bac6d1fd
top and bottom light 2022-08-22 22:40:31 +02:00
Bixilon
3cda1d88a1
forbid interaction if out of world 2022-08-22 22:28:43 +02:00
Bixilon
612d02e253
WorldMesh.kt: remove some duplicated code 2022-08-22 19:57:07 +02:00
Bixilon
a102302810
section data: fix max position calculation
* This fixes some frustum bugs
* Also fixes a bug when placing a block in another chunk section and the section is marked as non visible
2022-08-22 19:51:42 +02:00
Bixilon
c0482cf6c1
chunk border renderer: polygon offset 2022-08-22 19:43:34 +02:00
Bixilon
926fd9158f
primitive list: rename finalized to finished
* finalize would make more sense, but the method is a reserved one by the JVM for the gc
2022-08-21 22:23:44 +02:00
Bixilon
ea0ca2aa36
BlockSectionDataProvider: remove some dead code 2022-08-21 22:16:03 +02:00
Bixilon
c13aba1446
fire LightChangeEvent for upper and lower section in chunk if needed 2022-08-21 22:09:44 +02:00
Bixilon
4f60ef2286
WorldRenderer: unload when client side view distance changes 2022-08-21 21:59:05 +02:00
Bixilon
ab35c3981a
WorldRenderer: make chunk task after preparing non interruptable
* This should fix some chunk bugs
2022-08-21 21:52:05 +02:00
Bixilon
2ba888afe8
fix some world visibility graph calculation crashes 2022-08-21 21:41:59 +02:00
Bixilon
b5728fcb68
world visibility graph: replace direction vector 2022-08-21 21:34:37 +02:00
Bixilon
f5fa34d57e
world visibility graph: remove chunk cache 2022-08-21 21:23:30 +02:00
Bixilon
135eee4432
improved chunk border renderer 2022-08-21 21:16:01 +02:00
Bixilon
ffc04d1189
prepare block outline and chunk border async
* Already implemented, but wrong function name :)
2022-08-21 20:29:33 +02:00
Bixilon
b2660d511c
possible fix for chunks not loading anymore 2022-08-19 22:39:48 +02:00
Bixilon
11443348e2
about: improve language 2022-08-19 22:27:22 +02:00
Bixilon
8abb76de78
interpolate fog linear 2022-08-19 22:16:54 +02:00
Bixilon
9301d60f6f
interpolate fog 2022-08-19 22:13:17 +02:00
Bixilon
fb2421ff0a
text: move color to subpackage 2022-08-19 21:52:42 +02:00
Bixilon
fbde9061e9
light debug: separate option for infinite torches 2022-08-19 21:32:40 +02:00
Bixilon
0cd5396421
improve fog start distance 2022-08-19 21:32:14 +02:00