Moritz Zwerger
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2b3d905a29
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skeletal shader: split in normal and lightmap
Lightmap shader is not interpolated between light values, that is faster for block entities.
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2023-10-29 17:08:50 +01:00 |
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Moritz Zwerger
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013c3998c6
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SkeletalMeshBuilder
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2023-10-29 16:27:27 +01:00 |
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Moritz Zwerger
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219a8085f8
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skeletal: change normal encoding, shade lighting interpolation
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2023-10-29 16:04:47 +01:00 |
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Moritz Zwerger
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b6b0a82ca9
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skeletal rotation fixes and improvements, improve player model
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2023-10-29 14:59:08 +01:00 |
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Moritz Zwerger
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978c2f06ad
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account util: MinecraftNotPurchasedError
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2023-10-29 12:16:16 +01:00 |
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Moritz Zwerger
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3adc8d919e
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network: forbid packets with length <= 0
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2023-10-28 23:01:58 +02:00 |
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Moritz Zwerger
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4773311260
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skin parts
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2023-10-28 22:29:49 +02:00 |
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Moritz Zwerger
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b0d143943b
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player light
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2023-10-28 20:00:10 +02:00 |
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Moritz Zwerger
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d1b8dc18c7
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entities: interpolated light
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2023-10-28 16:54:31 +02:00 |
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Moritz Zwerger
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926198e18e
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hitboxes: don't render invisible, render through walls
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2023-10-28 16:16:11 +02:00 |
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Moritz Zwerger
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6f10bce914
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player fixes
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2023-10-28 15:23:41 +02:00 |
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Moritz Zwerger
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a29155cb96
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dynamic textures: fix cleaning up
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2023-10-28 14:25:36 +02:00 |
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Moritz Zwerger
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424ef281cb
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dynamic texture fixes, skin fixes, player model fixes
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2023-10-28 13:56:47 +02:00 |
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Moritz Zwerger
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4e1e3b3859
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make clouds slower
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2023-10-28 13:48:23 +02:00 |
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Moritz Zwerger
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6b4f235fce
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physics: don't adjust sneak movement when not on ground
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2023-10-28 13:36:34 +02:00 |
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Moritz Zwerger
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45bcfde492
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refactor dynamic textures
Kinda broke, ik
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2023-10-27 20:26:00 +02:00 |
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Moritz Zwerger
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61f54dacb9
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dynamic player model
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2023-10-27 09:42:48 +02:00 |
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Moritz Zwerger
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799acf8b17
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biped models, rotate player head
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2023-10-26 23:34:24 +02:00 |
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Moritz Zwerger
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c9ec9d436b
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Mat4 rotation: fix negative rotation, improve performance
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2023-10-26 23:32:54 +02:00 |
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Moritz Zwerger
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e208c479f6
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skeletal feature: update position and rotation
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2023-10-26 22:52:23 +02:00 |
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Moritz Zwerger
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1a2244c2d7
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entity renderer manager: fallback to DummyEntityRenderer
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2023-10-26 22:51:36 +02:00 |
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Moritz Zwerger
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013ae7f584
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ChatElement: ignore blank lines
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2023-10-26 20:47:15 +02:00 |
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Moritz Zwerger
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12d9157172
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skeletal fixes
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2023-10-26 18:32:25 +02:00 |
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Moritz Zwerger
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1d02603637
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skeletal: pack normal and transform in same float, use includes
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2023-10-26 16:06:04 +02:00 |
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Moritz Zwerger
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d574203bdf
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register entity models
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2023-10-26 13:25:16 +02:00 |
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Moritz Zwerger
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5c27760290
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entity visibility culling
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2023-10-26 10:03:47 +02:00 |
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Moritz Zwerger
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edf0948f36
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deprecate Interpolator (Kutil 1.24)
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2023-10-26 07:47:19 +02:00 |
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Moritz Zwerger
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cf7d44ddb5
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optimize frustum memory usage and performance
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2023-10-25 23:09:14 +02:00 |
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Moritz Zwerger
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730a0010c9
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hitbox color and velocity interpolation
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2023-10-25 19:25:41 +02:00 |
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Moritz Zwerger
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6d25ed7ecb
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fix GuiMesh order
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2023-10-24 23:49:48 +02:00 |
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Moritz Zwerger
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0d5d62ece1
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fix test build/run
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2023-10-24 23:40:48 +02:00 |
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Moritz Zwerger
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c2adc3fbc4
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gui consumer/mesh: optimize memory allocations and performance
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2023-10-24 22:22:58 +02:00 |
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Moritz Zwerger
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f7648430a1
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skeletal transforms: improve transform iteration performance and memory allocation
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2023-10-24 22:01:44 +02:00 |
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Moritz Zwerger
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c4a762262e
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reduce render system (and lightmap) memory allocations
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2023-10-24 21:36:32 +02:00 |
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Moritz Zwerger
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3f3d34d100
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don't render local hitbox
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2023-10-24 21:20:46 +02:00 |
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Moritz Zwerger
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5ee928ac87
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debug: network detaching
This is useful if you want to stop the server or just analyse what is going on without having the server informed over your actions.
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2023-10-24 21:02:28 +02:00 |
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Moritz Zwerger
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2c732f44d0
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improved hitbox rendering
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2023-10-24 18:13:16 +02:00 |
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Moritz Zwerger
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0e094609ed
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wip hitbox rendering
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2023-10-24 11:23:15 +02:00 |
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Moritz Zwerger
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725d569016
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entities: collect visible renderers, sort them
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2023-10-24 10:11:55 +02:00 |
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Moritz Zwerger
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98efcc22fa
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entity renderer manager test
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2023-10-24 07:43:21 +02:00 |
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Moritz Zwerger
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6a1b2aeb77
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target handler: don't use renderInfo if rendering is disabled
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2023-10-23 23:13:42 +02:00 |
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Moritz Zwerger
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1bc96ceb09
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wip refactor entity rendering
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2023-10-23 23:13:01 +02:00 |
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Moritz Zwerger
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8fd9456a64
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skeletal loader: don't crash when model not found
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2023-10-23 21:31:53 +02:00 |
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Moritz Zwerger
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35fd2eebb7
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improve block entity ticking performance
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2023-10-22 22:43:56 +02:00 |
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Moritz Zwerger
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d0ea37e93a
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optimize Mat4 math, skeletal: reduce memory allocations
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2023-10-22 22:36:08 +02:00 |
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Moritz Zwerger
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8c61605c88
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section: track size of block entities
This fixes never ticking block entities
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2023-10-22 21:30:23 +02:00 |
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Moritz Zwerger
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b8140dbe4e
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render system, skeletal performance improvements
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2023-10-22 21:20:51 +02:00 |
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Moritz Zwerger
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ba9dfa1688
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chat history: just push if not blank
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2023-10-22 20:55:27 +02:00 |
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Moritz Zwerger
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15ba52642b
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skeletal models: allow face "all", "x", "-x", "east", ...
That reduces useless 8 lines of models that are shared across them
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2023-10-22 20:20:35 +02:00 |
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Moritz Zwerger
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332423e5ad
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3rd person view: keep minimum distance from wall
That fixes seeing through blocks
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2023-10-22 19:34:20 +02:00 |
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