minosoft/doc/Performance.md

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# Why Minosoft is faster than Minecraft
Yes, it is true. There are a lot of reasons, I want to explain some of them, or at least bring the idea nearer
## Kotlin over Java
Sounds like magic and it is not magic. If you use kotlin, you use a different style of programming
and that indeed can make it faster (e.g. `map[key]?.let` vs `if map.containsKey(key)) map.get(key) …`
Also language features help out here (e.g. removing recursion layers with `inline`)
## Dirty hacks
Sometimes I do dirty hacks (like a default option to disable some unneeded feature such as biome noise).
Also some stuff just gets implemented half way and some bugs (e.g. transparency) are a side effect, but they are not major.
## Consuming memory
Sounds bad, but your system memory has 1 job: getting used. With that principle in mind I can
cache a lot of things (like 3d biomes) or block states. That often makes things WAY faster
## Code simplicity
Code should be simple. I try to write everything as simple as possible, not like Minecraft.
Minecraft has a lot of pieces that not understandable. Normally simple codes is faster.
## Beging lighter
Meant in the meaning that a lot of stuff is not yet implemented. Should be a bad thing?
## Doing things different
Sometimes I am implementing things completely different from minecraft, but the result is the same
(e.g. beds, signs not as block entity)
## Modern opengl
Minosoft does everything with shaders. Minecraft often still uses old opengl (i.e. pushing matrices, ...)
## Multithreading
Minosoft is pretty much only async. Minecraft does most stuff on one thread.
# Why it could be slower
## Multiple versions
Checking stuff for every version is expensive. Only one version is easy :)
## PixLyzer
All data is dynamic and "liable". That needs to be corrected (e.g. maps over arrays for registry id mapping)