mirror of
https://github.com/unmojang/node-minecraft-protocol.git
synced 2025-09-28 21:52:17 -04:00
Oops, forgot to add the changelog for 0.14.0.
This commit is contained in:
parent
36893e1063
commit
f337b49f15
14
README.md
14
README.md
@ -380,6 +380,20 @@ NODE_DEBUG="minecraft-protocol" node [...]
|
||||
|
||||
## History
|
||||
|
||||
### 0.14.0
|
||||
|
||||
* Huge rewrite of the internals, using transform streams, which eliminates two
|
||||
classes of problems from node-minecraft-protocol :
|
||||
* Uncatchable errors being triggered inside the protocol parser
|
||||
* Packets ariving out of order, causing several race conditions
|
||||
* All the attributes that were previously exposed via `mc.protocol` are now directly
|
||||
attached to the `mc` object, e.g. `mc.protocol.states` => `mc.states`. This is
|
||||
prone to further changes.
|
||||
* open_window now reports the entityId correctly for horses
|
||||
* Properly handle the set_compression packet
|
||||
* Fix small bug in scoreboard_team and player_info packets causing crashes
|
||||
* Fix the login implementation logging out people from their launchers.
|
||||
|
||||
### 0.13.4
|
||||
|
||||
* Added hook to modify server ping (thanks [Brian Schlenker](https://github.com/bschlenk))
|
||||
|
Loading…
x
Reference in New Issue
Block a user