Oops, forgot to add the changelog for 0.14.0.

This commit is contained in:
roblabla 2015-05-27 17:17:38 +00:00
parent 36893e1063
commit f337b49f15

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@ -380,6 +380,20 @@ NODE_DEBUG="minecraft-protocol" node [...]
## History
### 0.14.0
* Huge rewrite of the internals, using transform streams, which eliminates two
classes of problems from node-minecraft-protocol :
* Uncatchable errors being triggered inside the protocol parser
* Packets ariving out of order, causing several race conditions
* All the attributes that were previously exposed via `mc.protocol` are now directly
attached to the `mc` object, e.g. `mc.protocol.states` => `mc.states`. This is
prone to further changes.
* open_window now reports the entityId correctly for horses
* Properly handle the set_compression packet
* Fix small bug in scoreboard_team and player_info packets causing crashes
* Fix the login implementation logging out people from their launchers.
### 0.13.4
* Added hook to modify server ping (thanks [Brian Schlenker](https://github.com/bschlenk))