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Oops, forgot to add the changelog for 0.14.0.
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README.md
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README.md
@ -380,6 +380,20 @@ NODE_DEBUG="minecraft-protocol" node [...]
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## History
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## History
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### 0.14.0
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* Huge rewrite of the internals, using transform streams, which eliminates two
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classes of problems from node-minecraft-protocol :
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* Uncatchable errors being triggered inside the protocol parser
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* Packets ariving out of order, causing several race conditions
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* All the attributes that were previously exposed via `mc.protocol` are now directly
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attached to the `mc` object, e.g. `mc.protocol.states` => `mc.states`. This is
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prone to further changes.
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* open_window now reports the entityId correctly for horses
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* Properly handle the set_compression packet
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* Fix small bug in scoreboard_team and player_info packets causing crashes
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* Fix the login implementation logging out people from their launchers.
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### 0.13.4
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### 0.13.4
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* Added hook to modify server ping (thanks [Brian Schlenker](https://github.com/bschlenk))
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* Added hook to modify server ping (thanks [Brian Schlenker](https://github.com/bschlenk))
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