Newly created chunks' initial lights are fully bright

This commit is contained in:
David Vierra 2010-10-10 21:56:24 -10:00
parent 3b23358ccc
commit 11048d9d74

View File

@ -1269,6 +1269,7 @@ class InfdevChunk(MCLevel):
levelTag[BlockLight] = TAG_Byte_Array() levelTag[BlockLight] = TAG_Byte_Array()
levelTag[BlockLight].value = zeros(16*16*64, uint8) levelTag[BlockLight].value = zeros(16*16*64, uint8)
levelTag[BlockLight].value[:] = 255
levelTag[Blocks] = TAG_Byte_Array() levelTag[Blocks] = TAG_Byte_Array()
levelTag[Blocks].value = zeros(16*16*128, uint8) levelTag[Blocks].value = zeros(16*16*128, uint8)
@ -1278,6 +1279,7 @@ class InfdevChunk(MCLevel):
levelTag[SkyLight] = TAG_Byte_Array() levelTag[SkyLight] = TAG_Byte_Array()
levelTag[SkyLight].value = zeros(16*16*64, uint8) levelTag[SkyLight].value = zeros(16*16*64, uint8)
levelTag[SkyLight].value[:] = 255
levelTag[HeightMap] = TAG_Byte_Array() levelTag[HeightMap] = TAG_Byte_Array()
levelTag[HeightMap].value = zeros(16*16, uint8) levelTag[HeightMap].value = zeros(16*16, uint8)