clear _fakeEntities when entities/tileentities are changed. could be better, but this is only used to update entity markers when editing indev levels...
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be61c5c768
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2e21636b39
2
level.py
2
level.py
@ -750,6 +750,7 @@ class EntityLevel(MCLevel):
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def addEntity(self, entityTag):
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assert isinstance(entityTag, TAG_Compound)
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self.Entities.append(entityTag);
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self._fakeEntities = None
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def tileEntityAt(self, x, y, z):
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entities = [];
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@ -773,6 +774,7 @@ class EntityLevel(MCLevel):
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self.TileEntities.value[:] = filter(differentPosition, self.TileEntities);
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self.TileEntities.append(tileEntityTag);
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self._fakeEntities = None
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_fakeEntities = None
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def _getFakeChunkEntities(self, cx, cz):
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