Adds vertical flipping for half slabs.
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@ -108,6 +108,38 @@ class Stair:
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genericFlipRotation(Stair)
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class HalfSlab:
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blocktypes = [alphaMaterials.StoneSlab.ID]
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StoneSlab = 0
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SandstoneSlab = 1
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WoodenSlab = 2
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CobblestoneSlab = 3
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BrickSlab = 4
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StoneBrickSlab = 5
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TopStoneSlab = 8
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TopSandstoneSlab = 9
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TopWoodenSlab = 10
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TopCobblestoneSlab = 11
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TopBrickSlab = 12
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TopStoneBrickSlab = 13
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HalfSlab.flipVertical = arange(16, dtype='uint8')
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HalfSlab.flipVertical[HalfSlab.StoneSlab] = HalfSlab.TopStoneSlab
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HalfSlab.flipVertical[HalfSlab.SandstoneSlab] = HalfSlab.TopSandstoneSlab
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HalfSlab.flipVertical[HalfSlab.WoodenSlab] = HalfSlab.TopWoodenSlab
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HalfSlab.flipVertical[HalfSlab.CobblestoneSlab] = HalfSlab.TopCobblestoneSlab
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HalfSlab.flipVertical[HalfSlab.BrickSlab] = HalfSlab.TopBrickSlab
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HalfSlab.flipVertical[HalfSlab.StoneBrickSlab] = HalfSlab.TopStoneBrickSlab
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HalfSlab.flipVertical[HalfSlab.TopStoneSlab] = HalfSlab.StoneSlab
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HalfSlab.flipVertical[HalfSlab.TopSandstoneSlab] = HalfSlab.SandstoneSlab
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HalfSlab.flipVertical[HalfSlab.TopWoodenSlab] = HalfSlab.WoodenSlab
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HalfSlab.flipVertical[HalfSlab.TopCobblestoneSlab] = HalfSlab.CobblestoneSlab
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HalfSlab.flipVertical[HalfSlab.TopBrickSlab] = HalfSlab.BrickSlab
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HalfSlab.flipVertical[HalfSlab.TopStoneBrickSlab] = HalfSlab.StoneBrickSlab
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rotationClasses.append(HalfSlab)
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class WallSign:
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blocktypes = [alphaMaterials.WallSign.ID]
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