Fixed: Incorrect SpawnPotentials structure when adjusting spawn positions during copy and import.

Described in mcedit/mcedit#347
This commit is contained in:
David Vierra 2013-04-20 16:02:10 -10:00
parent 3dcd449e68
commit 66c934725f

View File

@ -103,7 +103,7 @@ class TileEntity(object):
mobs.append(mob)
potentials = eTag.get('SpawnPotentials')
if potentials:
mobs.extend(potentials)
mobs.extend(p["Properties"] for p in potentials)
for mob in mobs:
if "Pos" in mob: