fill the terrain with the usual block types

This commit is contained in:
David Vierra 2010-10-25 01:55:09 -10:00
parent d25b9f307f
commit 6d681888be

8
mce.py
View File

@ -942,7 +942,13 @@ class mce(object):
#for z in range(png[i+(cx*16),j+(cy*16)][0]): #for z in range(png[i+(cx*16),j+(cy*16)][0]):
h = imgarray[i+(cx*16),j+(cy*16)] h = imgarray[i+(cx*16),j+(cy*16)]
c.Blocks[i,j,0:h+1] = 3 #dirt c.Blocks[i,j,h+1:] = 0 #air
c.Blocks[i,j,h:h+1] = 2 #grass
c.Blocks[i,j,h-4:h] = 3 #dirt
c.Blocks[i,j,:h-4] = 1 #rock
c.chunkChanged() c.chunkChanged()
print "%s Just did chunk %d,%d" % (datetime.datetime.now().strftime("[%H:%M:%S]"),cx,cy) print "%s Just did chunk %d,%d" % (datetime.datetime.now().strftime("[%H:%M:%S]"),cx,cy)