ensure dummy zero chunk is completely dark before lighting, or else light spills in from the dummy chunk

This commit is contained in:
David Vierra 2010-10-15 22:47:40 -10:00
parent 9941c17444
commit 76379eef00

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@ -2023,6 +2023,8 @@ class MCInfdevOldLevel(MCLevel):
chunk.compress();
zeroChunk = ZeroChunk(128)
zeroChunk.Light[:] = 0;
zeroChunk.SkyLight[:] = 0;
la[18] = 0; #for normal light dispersal, leaves absorb the same as empty air.