ensure dummy zero chunk is completely dark before lighting, or else light spills in from the dummy chunk
This commit is contained in:
parent
9941c17444
commit
76379eef00
@ -2023,6 +2023,8 @@ class MCInfdevOldLevel(MCLevel):
|
||||
chunk.compress();
|
||||
|
||||
zeroChunk = ZeroChunk(128)
|
||||
zeroChunk.Light[:] = 0;
|
||||
zeroChunk.SkyLight[:] = 0;
|
||||
|
||||
|
||||
la[18] = 0; #for normal light dispersal, leaves absorb the same as empty air.
|
||||
|
Reference in New Issue
Block a user