Don't compute skylight in The End.
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@ -1835,7 +1835,7 @@ class ChunkedLevelMixin(object):
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oldLeftEdge = zeros((1, 16, self.Height), 'uint8');
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oldBottomEdge = zeros((16, 1, self.Height), 'uint8');
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oldChunk = zeros((16, 16, self.Height), 'uint8');
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if self.dimNo == -1:
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if self.dimNo in (-1, 1):
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lights = ("BlockLight",)
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else:
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lights = ("BlockLight", "SkyLight")
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