beach and bedrock
Conflicts: mce.py
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11
mce.py
Executable file → Normal file
11
mce.py
Executable file → Normal file
@ -948,19 +948,22 @@ class mce(object):
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c.Blocks[x,z,h+1:] = 0 #air
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c.Blocks[x,z,h+1:] = 0 #air
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c.Blocks[x,z,h:h+1] = 2 #grass
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c.Blocks[x,z,h:h+1] = 2 #grass
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c.Blocks[x,z,h-4:h] = 3 #dirt
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c.Blocks[x,z,:h-4] = 1 #rock
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c.Blocks[x,z,:h-4] = 1 #rock
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if h <= water_level:
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if h <= water_level:
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c.Blocks[x,z,h+1:water_level] = 9 #stationary water
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c.Blocks[x,z,h+1:water_level] = 9 #water
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if h <= water_level+3:
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c.Blocks[x,z,h-4:h] = 12 #sand if it's under water level
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else:
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c.Blocks[x,z,h-4:h] = 3 #dirt
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c.Blocks[x,z,0] = 7
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c.chunkChanged()
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c.chunkChanged()
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c.TerrainPopulated = False
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c.TerrainPopulated = False
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#the quick lighting from chunkChanged has already lit this simple terrain completely
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#the quick lighting from chunkChanged has already lit this simple terrain completely
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c.needsLighting = False
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c.needsLighting = False
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#print "%s Just did chunk %d,%d" % (datetime.datetime.now().strftime("[%H:%M:%S]"),cx,cy)
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print "%s Just did chunk %d,%d" % (datetime.datetime.now().strftime("[%H:%M:%S]"),cx,cz)
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print "Done with mapping!"
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print "Done with mapping!"
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self.needsSave = True;
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self.needsSave = True;
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