moved classic materials into a separate file
This commit is contained in:
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de1bd9ae18
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322
classicmaterials.py
Normal file
322
classicmaterials.py
Normal file
@ -0,0 +1,322 @@
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from materials import MCMaterials
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classicMaterials = MCMaterials(defaultName = "Not present in Classic");
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classicMaterials.name = "Classic"
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cm = classicMaterials
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cm.Air = cm.Block(0,
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name="Air",
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texture=(0x80,0xB0),
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)
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cm.Rock = cm.Block(1,
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name="Rock",
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texture=(0x10,0x00),
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)
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cm.Grass = cm.Block(2,
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name="Grass",
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texture=((0x30,0x00), (0x30,0x00), (0x00,0x00), (0x20,0x00), (0x30,0x00), (0x30,0x00)),
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)
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cm.Dirt = cm.Block(3,
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name="Dirt",
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texture=(0x20,0x00),
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)
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cm.Cobblestone = cm.Block(4,
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name="Cobblestone",
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texture=(0x00,0x10),
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)
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cm.WoodPlanks = cm.Block(5,
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name="Wood Planks",
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texture=(0x40,0x00),
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)
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cm.Sapling = cm.Block(6,
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name="Sapling",
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texture=(0xF0,0x00),
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)
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cm.Adminium = cm.Block(7,
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name="Adminium",
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texture=(0x10,0x10),
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)
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cm.WaterActive = cm.Block(8,
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name="Water (active)",
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texture=(0xE0,0x00),
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)
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cm.WaterStill = cm.Block(9,
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name="Water (still)",
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texture=(0xE0,0x00),
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)
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cm.LavaActive = cm.Block(10,
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name="Lava (active)",
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texture=(0xE0,0x10),
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)
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cm.LavaStill = cm.Block(11,
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name="Lava (still)",
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texture=(0xE0,0x10),
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)
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cm.Sand = cm.Block(12,
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name="Sand",
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texture=(0x20,0x10),
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)
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cm.Gravel = cm.Block(13,
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name="Gravel",
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texture=(0x30,0x10),
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)
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cm.GoldOre = cm.Block(14,
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name="Gold Ore",
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texture=(0x00,0x20),
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)
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cm.IronOre = cm.Block(15,
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name="Iron Ore",
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texture=(0x10,0x20),
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)
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cm.CoalOre = cm.Block(16,
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name="Coal Ore",
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texture=(0x20,0x20),
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)
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cm.Wood = cm.Block(17,
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name="Wood",
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texture=((0x40,0x10), (0x40,0x10), (0x50,0x10), (0x50,0x10), (0x40,0x10), (0x40,0x10)),
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)
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cm.Leaves = cm.Block(18,
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name="Leaves",
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texture=(0x50,0x30),
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)
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cm.Sponge = cm.Block(19,
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name="Sponge",
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texture=(0x00,0x30),
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)
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cm.Glass = cm.Block(20,
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name="Glass",
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texture=(0x10,0x30),
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)
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cm.RedCloth = cm.Block(21,
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name="Red Cloth",
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texture=(0x00,0x40),
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)
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cm.OrangeCloth = cm.Block(22,
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name="Orange Cloth",
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texture=(0x10,0x40),
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)
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cm.YellowCloth = cm.Block(23,
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name="Yellow Cloth",
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texture=(0x20,0x40),
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)
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cm.LightGreenCloth = cm.Block(24,
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name="Light Green Cloth",
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texture=(0x30,0x40),
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)
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cm.GreenCloth = cm.Block(25,
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name="Green Cloth",
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texture=(0x40,0x40),
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)
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cm.AquaCloth = cm.Block(26,
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name="Aqua Cloth",
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texture=(0x50,0x40),
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)
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cm.CyanCloth = cm.Block(27,
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name="Cyan Cloth",
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texture=(0x60,0x40),
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)
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cm.BlueCloth = cm.Block(28,
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name="Blue Cloth",
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texture=(0x70,0x40),
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)
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cm.PurpleCloth = cm.Block(29,
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name="Purple Cloth",
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texture=(0x80,0x40),
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)
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cm.IndigoCloth = cm.Block(30,
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name="Indigo Cloth",
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texture=(0x90,0x40),
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)
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cm.VioletCloth = cm.Block(31,
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name="Violet Cloth",
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texture=(0xA0,0x40),
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)
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cm.MagentaCloth = cm.Block(32,
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name="Magenta Cloth",
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texture=(0xB0,0x40),
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)
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cm.PinkCloth = cm.Block(33,
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name="Pink Cloth",
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texture=(0xC0,0x40),
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)
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cm.BlackCloth = cm.Block(34,
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name="Black Cloth",
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texture=(0xD0,0x40),
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)
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cm.GrayCloth = cm.Block(35,
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name="Gray Cloth",
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texture=(0xE0,0x40),
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)
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cm.WhiteCloth = cm.Block(36,
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name="White Cloth",
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texture=(0xF0,0x40),
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)
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cm.Flower = cm.Block(37,
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name="Flower",
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texture=(0xD0,0x00),
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)
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cm.Rose = cm.Block(38,
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name="Rose",
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texture=(0xC0,0x00),
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)
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cm.BrownMushroom = cm.Block(39,
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name="Brown Mushroom",
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texture=(0xD0,0x10),
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)
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cm.RedMushroom = cm.Block(40,
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name="Red Mushroom",
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texture=(0xC0,0x10),
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)
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cm.BlockOfGold = cm.Block(41,
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name="Block of Gold",
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texture=((0x70,0x20), (0x70,0x20), (0x70,0x10), (0x70,0x30), (0x70,0x20), (0x70,0x20)),
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)
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cm.BlockOfIron = cm.Block(42,
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name="Block of Iron",
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texture=((0x60,0x20), (0x60,0x20), (0x60,0x10), (0x60,0x30), (0x60,0x20), (0x60,0x20)),
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)
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cm.DoubleStoneSlab = cm.Block(43,
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name="Double Stone Slab",
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texture=((0x50,0x00), (0x50,0x00), (0x60,0x00), (0x60,0x00), (0x50,0x00), (0x50,0x00)),
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)
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cm.SingleStoneSlab = cm.Block(44,
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name="Stone Slab",
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texture=((0x50,0x00), (0x50,0x00), (0x60,0x00), (0x60,0x00), (0x50,0x00), (0x50,0x00)),
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)
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cm.Brick = cm.Block(45,
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name="Brick",
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texture=(0x70,0x00),
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)
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cm.TNT = cm.Block(46,
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name="TNT",
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texture=((0x80,0x00), (0x80,0x00), (0x90,0x00), (0xA0,0x00), (0x80,0x00), (0x80,0x00)),
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)
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cm.Bookshelf = cm.Block(47,
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name="Bookshelf",
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texture=((0x30,0x20), (0x30,0x20), (0x40,0x00), (0x40,0x00), (0x30,0x20), (0x30,0x20)),
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)
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cm.MossStone = cm.Block(48,
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name="Moss Stone",
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texture=(0x40,0x20),
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)
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cm.Obsidian = cm.Block(49,
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name="Obsidian",
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texture=(0x50,0x20),
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)
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cm.Torch = cm.Block(50,
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name="Torch",
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texture=(0x00,0x50),
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)
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cm.Fire = cm.Block(51,
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name="Fire",
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texture=(0xF0,0x30),
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)
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cm.InfiniteWaterSource = cm.Block(52,
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name="Infinite water source",
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texture=(0xE0,0x00),
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)
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cm.InfiniteLavaSource = cm.Block(53,
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name="Infinite lava source",
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texture=(0xE0,0x10),
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)
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cm.Chest = cm.Block(54,
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name="Chest",
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texture=((0xA0,0x10), (0xA0,0x10), (0xA0,0x10), (0xB0,0x10), (0x90,0x10), (0x90,0x10)),
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)
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cm.Cog = cm.Block(55,
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name="Cog",
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texture=(0xF0,0x30),
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)
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cm.DiamondOre = cm.Block(56,
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name="Diamond Ore",
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texture=(0x20,0x30),
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)
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cm.BlockOfDiamond = cm.Block(57,
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name="Block Of Diamond",
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texture=((0x80,0x20), (0x80,0x20), (0x80,0x10), (0x80,0x30), (0x80,0x20), (0x80,0x20)),
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)
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cm.CraftingTable = cm.Block(58,
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name="Crafting Table",
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texture=((0xB0,0x30), (0xB0,0x30), (0xB0,0x20), (0x40,0x10), (0xC0,0x30), (0xC0,0x30)),
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)
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cm.Crops = cm.Block(59,
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name="Crops",
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texture=(0xF0,0x50),
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)
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cm.Farmland = cm.Block(60,
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name="Farmland",
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texture=(0x60,0x50),
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)
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cm.Furnace = cm.Block(61,
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name="Furnace",
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texture=((0xD0,0x20), (0xD0,0x20), (0x10,0x00), (0x10,0x00), (0xC0,0x20), (0xC0,0x20)),
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)
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cm.LitFurnace = cm.Block(62,
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name="Lit Furnace",
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texture=((0xD0,0x20), (0xD0,0x20), (0x10,0x00), (0x10,0x00), (0xD0,0x30), (0xD0,0x30)),
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)
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del cm
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329
materials.py
329
materials.py
@ -49,13 +49,13 @@ class Block(object):
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class MCMaterials(object):
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defaultBrightness = 0
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defaultOpacity = 15
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def __init__(self, defaultTexture, defaultName):
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defaultTexture = NOTEX
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def __init__(self, defaultName = "Unused Block"):
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object.__init__(self)
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self.defaultName = defaultName
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self.blockTextures = zeros((256, 16, 6, 2), dtype='uint8')
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self.blockTextures[:] = defaultTexture
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self.blockTextures[:] = self.defaultTexture
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self.names = [[defaultName] * 16 for i in range(256)]
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self.aka = [""] * 256
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self.blocksByName = {}
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@ -205,331 +205,12 @@ class MCMaterials(object):
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def __cmp__(self, rhs):
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return (self.ID, self.blockData).__cmp__( (rhs.ID, rhs.blockData) )
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classicMaterials = MCMaterials(defaultTexture=NOTEX,
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defaultName = "Not present in Classic");
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classicMaterials.name = "Classic"
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cm = classicMaterials
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cm.Air = cm.Block(0,
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name="Air",
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texture=(0x80,0xB0),
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)
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cm.Rock = cm.Block(1,
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name="Rock",
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texture=(0x10,0x00),
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)
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cm.Grass = cm.Block(2,
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name="Grass",
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texture=((0x30,0x00), (0x30,0x00), (0x00,0x00), (0x20,0x00), (0x30,0x00), (0x30,0x00)),
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)
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cm.Dirt = cm.Block(3,
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name="Dirt",
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texture=(0x20,0x00),
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)
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cm.Cobblestone = cm.Block(4,
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name="Cobblestone",
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texture=(0x00,0x10),
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)
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cm.WoodPlanks = cm.Block(5,
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name="Wood Planks",
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texture=(0x40,0x00),
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)
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cm.Sapling = cm.Block(6,
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name="Sapling",
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texture=(0xF0,0x00),
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)
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cm.Adminium = cm.Block(7,
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name="Adminium",
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texture=(0x10,0x10),
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)
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cm.WaterActive = cm.Block(8,
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name="Water (active)",
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texture=(0xE0,0x00),
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)
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cm.WaterStill = cm.Block(9,
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name="Water (still)",
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texture=(0xE0,0x00),
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)
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cm.LavaActive = cm.Block(10,
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name="Lava (active)",
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texture=(0xE0,0x10),
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)
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cm.LavaStill = cm.Block(11,
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name="Lava (still)",
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texture=(0xE0,0x10),
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)
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cm.Sand = cm.Block(12,
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name="Sand",
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texture=(0x20,0x10),
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)
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cm.Gravel = cm.Block(13,
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name="Gravel",
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texture=(0x30,0x10),
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)
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cm.GoldOre = cm.Block(14,
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name="Gold Ore",
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texture=(0x00,0x20),
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)
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cm.IronOre = cm.Block(15,
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name="Iron Ore",
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texture=(0x10,0x20),
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)
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cm.CoalOre = cm.Block(16,
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name="Coal Ore",
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texture=(0x20,0x20),
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)
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cm.Wood = cm.Block(17,
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name="Wood",
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texture=((0x40,0x10), (0x40,0x10), (0x50,0x10), (0x50,0x10), (0x40,0x10), (0x40,0x10)),
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)
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cm.Leaves = cm.Block(18,
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name="Leaves",
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texture=(0x50,0x30),
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)
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cm.Sponge = cm.Block(19,
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name="Sponge",
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texture=(0x00,0x30),
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)
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cm.Glass = cm.Block(20,
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name="Glass",
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texture=(0x10,0x30),
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)
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cm.RedCloth = cm.Block(21,
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name="Red Cloth",
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texture=(0x00,0x40),
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)
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cm.OrangeCloth = cm.Block(22,
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name="Orange Cloth",
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texture=(0x10,0x40),
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)
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cm.YellowCloth = cm.Block(23,
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name="Yellow Cloth",
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texture=(0x20,0x40),
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)
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cm.LightGreenCloth = cm.Block(24,
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name="Light Green Cloth",
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texture=(0x30,0x40),
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)
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cm.GreenCloth = cm.Block(25,
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name="Green Cloth",
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texture=(0x40,0x40),
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)
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cm.AquaCloth = cm.Block(26,
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name="Aqua Cloth",
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texture=(0x50,0x40),
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)
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cm.CyanCloth = cm.Block(27,
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name="Cyan Cloth",
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texture=(0x60,0x40),
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)
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cm.BlueCloth = cm.Block(28,
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name="Blue Cloth",
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texture=(0x70,0x40),
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)
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cm.PurpleCloth = cm.Block(29,
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name="Purple Cloth",
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texture=(0x80,0x40),
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)
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cm.IndigoCloth = cm.Block(30,
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name="Indigo Cloth",
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texture=(0x90,0x40),
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)
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cm.VioletCloth = cm.Block(31,
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name="Violet Cloth",
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texture=(0xA0,0x40),
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)
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cm.MagentaCloth = cm.Block(32,
|
||||
name="Magenta Cloth",
|
||||
texture=(0xB0,0x40),
|
||||
)
|
||||
|
||||
cm.PinkCloth = cm.Block(33,
|
||||
name="Pink Cloth",
|
||||
texture=(0xC0,0x40),
|
||||
)
|
||||
|
||||
cm.BlackCloth = cm.Block(34,
|
||||
name="Black Cloth",
|
||||
texture=(0xD0,0x40),
|
||||
)
|
||||
|
||||
cm.GrayCloth = cm.Block(35,
|
||||
name="Gray Cloth",
|
||||
texture=(0xE0,0x40),
|
||||
)
|
||||
|
||||
cm.WhiteCloth = cm.Block(36,
|
||||
name="White Cloth",
|
||||
texture=(0xF0,0x40),
|
||||
)
|
||||
|
||||
cm.Flower = cm.Block(37,
|
||||
name="Flower",
|
||||
texture=(0xD0,0x00),
|
||||
)
|
||||
|
||||
cm.Rose = cm.Block(38,
|
||||
name="Rose",
|
||||
texture=(0xC0,0x00),
|
||||
)
|
||||
|
||||
cm.BrownMushroom = cm.Block(39,
|
||||
name="Brown Mushroom",
|
||||
texture=(0xD0,0x10),
|
||||
)
|
||||
|
||||
cm.RedMushroom = cm.Block(40,
|
||||
name="Red Mushroom",
|
||||
texture=(0xC0,0x10),
|
||||
)
|
||||
|
||||
cm.BlockOfGold = cm.Block(41,
|
||||
name="Block of Gold",
|
||||
texture=((0x70,0x20), (0x70,0x20), (0x70,0x10), (0x70,0x30), (0x70,0x20), (0x70,0x20)),
|
||||
)
|
||||
|
||||
cm.BlockOfIron = cm.Block(42,
|
||||
name="Block of Iron",
|
||||
texture=((0x60,0x20), (0x60,0x20), (0x60,0x10), (0x60,0x30), (0x60,0x20), (0x60,0x20)),
|
||||
)
|
||||
|
||||
cm.DoubleStoneSlab = cm.Block(43,
|
||||
name="Double Stone Slab",
|
||||
texture=((0x50,0x00), (0x50,0x00), (0x60,0x00), (0x60,0x00), (0x50,0x00), (0x50,0x00)),
|
||||
)
|
||||
|
||||
cm.SingleStoneSlab = cm.Block(44,
|
||||
name="Stone Slab",
|
||||
texture=((0x50,0x00), (0x50,0x00), (0x60,0x00), (0x60,0x00), (0x50,0x00), (0x50,0x00)),
|
||||
)
|
||||
|
||||
cm.Brick = cm.Block(45,
|
||||
name="Brick",
|
||||
texture=(0x70,0x00),
|
||||
)
|
||||
|
||||
cm.TNT = cm.Block(46,
|
||||
name="TNT",
|
||||
texture=((0x80,0x00), (0x80,0x00), (0x90,0x00), (0xA0,0x00), (0x80,0x00), (0x80,0x00)),
|
||||
)
|
||||
|
||||
cm.Bookshelf = cm.Block(47,
|
||||
name="Bookshelf",
|
||||
texture=((0x30,0x20), (0x30,0x20), (0x40,0x00), (0x40,0x00), (0x30,0x20), (0x30,0x20)),
|
||||
)
|
||||
|
||||
cm.MossStone = cm.Block(48,
|
||||
name="Moss Stone",
|
||||
texture=(0x40,0x20),
|
||||
)
|
||||
|
||||
cm.Obsidian = cm.Block(49,
|
||||
name="Obsidian",
|
||||
texture=(0x50,0x20),
|
||||
)
|
||||
|
||||
cm.Torch = cm.Block(50,
|
||||
name="Torch",
|
||||
texture=(0x00,0x50),
|
||||
)
|
||||
|
||||
cm.Fire = cm.Block(51,
|
||||
name="Fire",
|
||||
texture=(0xF0,0x30),
|
||||
)
|
||||
|
||||
cm.InfiniteWaterSource = cm.Block(52,
|
||||
name="Infinite water source",
|
||||
texture=(0xE0,0x00),
|
||||
)
|
||||
|
||||
cm.InfiniteLavaSource = cm.Block(53,
|
||||
name="Infinite lava source",
|
||||
texture=(0xE0,0x10),
|
||||
)
|
||||
|
||||
cm.Chest = cm.Block(54,
|
||||
name="Chest",
|
||||
texture=((0xA0,0x10), (0xA0,0x10), (0xA0,0x10), (0xB0,0x10), (0x90,0x10), (0x90,0x10)),
|
||||
)
|
||||
|
||||
cm.Cog = cm.Block(55,
|
||||
name="Cog",
|
||||
texture=(0xF0,0x30),
|
||||
)
|
||||
|
||||
cm.DiamondOre = cm.Block(56,
|
||||
name="Diamond Ore",
|
||||
texture=(0x20,0x30),
|
||||
)
|
||||
|
||||
cm.BlockOfDiamond = cm.Block(57,
|
||||
name="Block Of Diamond",
|
||||
texture=((0x80,0x20), (0x80,0x20), (0x80,0x10), (0x80,0x30), (0x80,0x20), (0x80,0x20)),
|
||||
)
|
||||
|
||||
cm.CraftingTable = cm.Block(58,
|
||||
name="Crafting Table",
|
||||
texture=((0xB0,0x30), (0xB0,0x30), (0xB0,0x20), (0x40,0x10), (0xC0,0x30), (0xC0,0x30)),
|
||||
)
|
||||
|
||||
cm.Crops = cm.Block(59,
|
||||
name="Crops",
|
||||
texture=(0xF0,0x50),
|
||||
)
|
||||
|
||||
cm.Farmland = cm.Block(60,
|
||||
name="Farmland",
|
||||
texture=(0x60,0x50),
|
||||
)
|
||||
|
||||
cm.Furnace = cm.Block(61,
|
||||
name="Furnace",
|
||||
texture=((0xD0,0x20), (0xD0,0x20), (0x10,0x00), (0x10,0x00), (0xC0,0x20), (0xC0,0x20)),
|
||||
)
|
||||
|
||||
cm.LitFurnace = cm.Block(62,
|
||||
name="Lit Furnace",
|
||||
texture=((0xD0,0x20), (0xD0,0x20), (0x10,0x00), (0x10,0x00), (0xD0,0x30), (0xD0,0x30)),
|
||||
)
|
||||
|
||||
###
|
||||
### MATERIALS for the latest version of the game ###
|
||||
###
|
||||
|
||||
materials = MCMaterials(defaultTexture = NOTEX,
|
||||
defaultName = "Future Block!");
|
||||
materials = MCMaterials(defaultName = "Future Block!");
|
||||
materials.name = "Alpha"
|
||||
am = materials
|
||||
am.Air = am.Block(0,
|
||||
@ -1161,6 +842,8 @@ am.RedstoneRepeaterOn = am.Block(94,
|
||||
|
||||
del am
|
||||
|
||||
from classicmaterials import classicMaterials
|
||||
|
||||
classicMaterials.lightAbsorption = materials.lightAbsorption
|
||||
|
||||
classicMaterials.lightEmission = materials.lightEmission
|
||||
|
Reference in New Issue
Block a user