moved classic materials into a separate file

This commit is contained in:
David Vierra 2011-03-12 02:00:48 -10:00
parent de1bd9ae18
commit ba69c3eaf4
2 changed files with 328 additions and 323 deletions

322
classicmaterials.py Normal file
View File

@ -0,0 +1,322 @@
from materials import MCMaterials
classicMaterials = MCMaterials(defaultName = "Not present in Classic");
classicMaterials.name = "Classic"
cm = classicMaterials
cm.Air = cm.Block(0,
name="Air",
texture=(0x80,0xB0),
)
cm.Rock = cm.Block(1,
name="Rock",
texture=(0x10,0x00),
)
cm.Grass = cm.Block(2,
name="Grass",
texture=((0x30,0x00), (0x30,0x00), (0x00,0x00), (0x20,0x00), (0x30,0x00), (0x30,0x00)),
)
cm.Dirt = cm.Block(3,
name="Dirt",
texture=(0x20,0x00),
)
cm.Cobblestone = cm.Block(4,
name="Cobblestone",
texture=(0x00,0x10),
)
cm.WoodPlanks = cm.Block(5,
name="Wood Planks",
texture=(0x40,0x00),
)
cm.Sapling = cm.Block(6,
name="Sapling",
texture=(0xF0,0x00),
)
cm.Adminium = cm.Block(7,
name="Adminium",
texture=(0x10,0x10),
)
cm.WaterActive = cm.Block(8,
name="Water (active)",
texture=(0xE0,0x00),
)
cm.WaterStill = cm.Block(9,
name="Water (still)",
texture=(0xE0,0x00),
)
cm.LavaActive = cm.Block(10,
name="Lava (active)",
texture=(0xE0,0x10),
)
cm.LavaStill = cm.Block(11,
name="Lava (still)",
texture=(0xE0,0x10),
)
cm.Sand = cm.Block(12,
name="Sand",
texture=(0x20,0x10),
)
cm.Gravel = cm.Block(13,
name="Gravel",
texture=(0x30,0x10),
)
cm.GoldOre = cm.Block(14,
name="Gold Ore",
texture=(0x00,0x20),
)
cm.IronOre = cm.Block(15,
name="Iron Ore",
texture=(0x10,0x20),
)
cm.CoalOre = cm.Block(16,
name="Coal Ore",
texture=(0x20,0x20),
)
cm.Wood = cm.Block(17,
name="Wood",
texture=((0x40,0x10), (0x40,0x10), (0x50,0x10), (0x50,0x10), (0x40,0x10), (0x40,0x10)),
)
cm.Leaves = cm.Block(18,
name="Leaves",
texture=(0x50,0x30),
)
cm.Sponge = cm.Block(19,
name="Sponge",
texture=(0x00,0x30),
)
cm.Glass = cm.Block(20,
name="Glass",
texture=(0x10,0x30),
)
cm.RedCloth = cm.Block(21,
name="Red Cloth",
texture=(0x00,0x40),
)
cm.OrangeCloth = cm.Block(22,
name="Orange Cloth",
texture=(0x10,0x40),
)
cm.YellowCloth = cm.Block(23,
name="Yellow Cloth",
texture=(0x20,0x40),
)
cm.LightGreenCloth = cm.Block(24,
name="Light Green Cloth",
texture=(0x30,0x40),
)
cm.GreenCloth = cm.Block(25,
name="Green Cloth",
texture=(0x40,0x40),
)
cm.AquaCloth = cm.Block(26,
name="Aqua Cloth",
texture=(0x50,0x40),
)
cm.CyanCloth = cm.Block(27,
name="Cyan Cloth",
texture=(0x60,0x40),
)
cm.BlueCloth = cm.Block(28,
name="Blue Cloth",
texture=(0x70,0x40),
)
cm.PurpleCloth = cm.Block(29,
name="Purple Cloth",
texture=(0x80,0x40),
)
cm.IndigoCloth = cm.Block(30,
name="Indigo Cloth",
texture=(0x90,0x40),
)
cm.VioletCloth = cm.Block(31,
name="Violet Cloth",
texture=(0xA0,0x40),
)
cm.MagentaCloth = cm.Block(32,
name="Magenta Cloth",
texture=(0xB0,0x40),
)
cm.PinkCloth = cm.Block(33,
name="Pink Cloth",
texture=(0xC0,0x40),
)
cm.BlackCloth = cm.Block(34,
name="Black Cloth",
texture=(0xD0,0x40),
)
cm.GrayCloth = cm.Block(35,
name="Gray Cloth",
texture=(0xE0,0x40),
)
cm.WhiteCloth = cm.Block(36,
name="White Cloth",
texture=(0xF0,0x40),
)
cm.Flower = cm.Block(37,
name="Flower",
texture=(0xD0,0x00),
)
cm.Rose = cm.Block(38,
name="Rose",
texture=(0xC0,0x00),
)
cm.BrownMushroom = cm.Block(39,
name="Brown Mushroom",
texture=(0xD0,0x10),
)
cm.RedMushroom = cm.Block(40,
name="Red Mushroom",
texture=(0xC0,0x10),
)
cm.BlockOfGold = cm.Block(41,
name="Block of Gold",
texture=((0x70,0x20), (0x70,0x20), (0x70,0x10), (0x70,0x30), (0x70,0x20), (0x70,0x20)),
)
cm.BlockOfIron = cm.Block(42,
name="Block of Iron",
texture=((0x60,0x20), (0x60,0x20), (0x60,0x10), (0x60,0x30), (0x60,0x20), (0x60,0x20)),
)
cm.DoubleStoneSlab = cm.Block(43,
name="Double Stone Slab",
texture=((0x50,0x00), (0x50,0x00), (0x60,0x00), (0x60,0x00), (0x50,0x00), (0x50,0x00)),
)
cm.SingleStoneSlab = cm.Block(44,
name="Stone Slab",
texture=((0x50,0x00), (0x50,0x00), (0x60,0x00), (0x60,0x00), (0x50,0x00), (0x50,0x00)),
)
cm.Brick = cm.Block(45,
name="Brick",
texture=(0x70,0x00),
)
cm.TNT = cm.Block(46,
name="TNT",
texture=((0x80,0x00), (0x80,0x00), (0x90,0x00), (0xA0,0x00), (0x80,0x00), (0x80,0x00)),
)
cm.Bookshelf = cm.Block(47,
name="Bookshelf",
texture=((0x30,0x20), (0x30,0x20), (0x40,0x00), (0x40,0x00), (0x30,0x20), (0x30,0x20)),
)
cm.MossStone = cm.Block(48,
name="Moss Stone",
texture=(0x40,0x20),
)
cm.Obsidian = cm.Block(49,
name="Obsidian",
texture=(0x50,0x20),
)
cm.Torch = cm.Block(50,
name="Torch",
texture=(0x00,0x50),
)
cm.Fire = cm.Block(51,
name="Fire",
texture=(0xF0,0x30),
)
cm.InfiniteWaterSource = cm.Block(52,
name="Infinite water source",
texture=(0xE0,0x00),
)
cm.InfiniteLavaSource = cm.Block(53,
name="Infinite lava source",
texture=(0xE0,0x10),
)
cm.Chest = cm.Block(54,
name="Chest",
texture=((0xA0,0x10), (0xA0,0x10), (0xA0,0x10), (0xB0,0x10), (0x90,0x10), (0x90,0x10)),
)
cm.Cog = cm.Block(55,
name="Cog",
texture=(0xF0,0x30),
)
cm.DiamondOre = cm.Block(56,
name="Diamond Ore",
texture=(0x20,0x30),
)
cm.BlockOfDiamond = cm.Block(57,
name="Block Of Diamond",
texture=((0x80,0x20), (0x80,0x20), (0x80,0x10), (0x80,0x30), (0x80,0x20), (0x80,0x20)),
)
cm.CraftingTable = cm.Block(58,
name="Crafting Table",
texture=((0xB0,0x30), (0xB0,0x30), (0xB0,0x20), (0x40,0x10), (0xC0,0x30), (0xC0,0x30)),
)
cm.Crops = cm.Block(59,
name="Crops",
texture=(0xF0,0x50),
)
cm.Farmland = cm.Block(60,
name="Farmland",
texture=(0x60,0x50),
)
cm.Furnace = cm.Block(61,
name="Furnace",
texture=((0xD0,0x20), (0xD0,0x20), (0x10,0x00), (0x10,0x00), (0xC0,0x20), (0xC0,0x20)),
)
cm.LitFurnace = cm.Block(62,
name="Lit Furnace",
texture=((0xD0,0x20), (0xD0,0x20), (0x10,0x00), (0x10,0x00), (0xD0,0x30), (0xD0,0x30)),
)
del cm

View File

@ -49,13 +49,13 @@ class Block(object):
class MCMaterials(object):
defaultBrightness = 0
defaultOpacity = 15
def __init__(self, defaultTexture, defaultName):
defaultTexture = NOTEX
def __init__(self, defaultName = "Unused Block"):
object.__init__(self)
self.defaultName = defaultName
self.blockTextures = zeros((256, 16, 6, 2), dtype='uint8')
self.blockTextures[:] = defaultTexture
self.blockTextures[:] = self.defaultTexture
self.names = [[defaultName] * 16 for i in range(256)]
self.aka = [""] * 256
self.blocksByName = {}
@ -205,331 +205,12 @@ class MCMaterials(object):
def __cmp__(self, rhs):
return (self.ID, self.blockData).__cmp__( (rhs.ID, rhs.blockData) )
classicMaterials = MCMaterials(defaultTexture=NOTEX,
defaultName = "Not present in Classic");
classicMaterials.name = "Classic"
cm = classicMaterials
cm.Air = cm.Block(0,
name="Air",
texture=(0x80,0xB0),
)
cm.Rock = cm.Block(1,
name="Rock",
texture=(0x10,0x00),
)
cm.Grass = cm.Block(2,
name="Grass",
texture=((0x30,0x00), (0x30,0x00), (0x00,0x00), (0x20,0x00), (0x30,0x00), (0x30,0x00)),
)
cm.Dirt = cm.Block(3,
name="Dirt",
texture=(0x20,0x00),
)
cm.Cobblestone = cm.Block(4,
name="Cobblestone",
texture=(0x00,0x10),
)
cm.WoodPlanks = cm.Block(5,
name="Wood Planks",
texture=(0x40,0x00),
)
cm.Sapling = cm.Block(6,
name="Sapling",
texture=(0xF0,0x00),
)
cm.Adminium = cm.Block(7,
name="Adminium",
texture=(0x10,0x10),
)
cm.WaterActive = cm.Block(8,
name="Water (active)",
texture=(0xE0,0x00),
)
cm.WaterStill = cm.Block(9,
name="Water (still)",
texture=(0xE0,0x00),
)
cm.LavaActive = cm.Block(10,
name="Lava (active)",
texture=(0xE0,0x10),
)
cm.LavaStill = cm.Block(11,
name="Lava (still)",
texture=(0xE0,0x10),
)
cm.Sand = cm.Block(12,
name="Sand",
texture=(0x20,0x10),
)
cm.Gravel = cm.Block(13,
name="Gravel",
texture=(0x30,0x10),
)
cm.GoldOre = cm.Block(14,
name="Gold Ore",
texture=(0x00,0x20),
)
cm.IronOre = cm.Block(15,
name="Iron Ore",
texture=(0x10,0x20),
)
cm.CoalOre = cm.Block(16,
name="Coal Ore",
texture=(0x20,0x20),
)
cm.Wood = cm.Block(17,
name="Wood",
texture=((0x40,0x10), (0x40,0x10), (0x50,0x10), (0x50,0x10), (0x40,0x10), (0x40,0x10)),
)
cm.Leaves = cm.Block(18,
name="Leaves",
texture=(0x50,0x30),
)
cm.Sponge = cm.Block(19,
name="Sponge",
texture=(0x00,0x30),
)
cm.Glass = cm.Block(20,
name="Glass",
texture=(0x10,0x30),
)
cm.RedCloth = cm.Block(21,
name="Red Cloth",
texture=(0x00,0x40),
)
cm.OrangeCloth = cm.Block(22,
name="Orange Cloth",
texture=(0x10,0x40),
)
cm.YellowCloth = cm.Block(23,
name="Yellow Cloth",
texture=(0x20,0x40),
)
cm.LightGreenCloth = cm.Block(24,
name="Light Green Cloth",
texture=(0x30,0x40),
)
cm.GreenCloth = cm.Block(25,
name="Green Cloth",
texture=(0x40,0x40),
)
cm.AquaCloth = cm.Block(26,
name="Aqua Cloth",
texture=(0x50,0x40),
)
cm.CyanCloth = cm.Block(27,
name="Cyan Cloth",
texture=(0x60,0x40),
)
cm.BlueCloth = cm.Block(28,
name="Blue Cloth",
texture=(0x70,0x40),
)
cm.PurpleCloth = cm.Block(29,
name="Purple Cloth",
texture=(0x80,0x40),
)
cm.IndigoCloth = cm.Block(30,
name="Indigo Cloth",
texture=(0x90,0x40),
)
cm.VioletCloth = cm.Block(31,
name="Violet Cloth",
texture=(0xA0,0x40),
)
cm.MagentaCloth = cm.Block(32,
name="Magenta Cloth",
texture=(0xB0,0x40),
)
cm.PinkCloth = cm.Block(33,
name="Pink Cloth",
texture=(0xC0,0x40),
)
cm.BlackCloth = cm.Block(34,
name="Black Cloth",
texture=(0xD0,0x40),
)
cm.GrayCloth = cm.Block(35,
name="Gray Cloth",
texture=(0xE0,0x40),
)
cm.WhiteCloth = cm.Block(36,
name="White Cloth",
texture=(0xF0,0x40),
)
cm.Flower = cm.Block(37,
name="Flower",
texture=(0xD0,0x00),
)
cm.Rose = cm.Block(38,
name="Rose",
texture=(0xC0,0x00),
)
cm.BrownMushroom = cm.Block(39,
name="Brown Mushroom",
texture=(0xD0,0x10),
)
cm.RedMushroom = cm.Block(40,
name="Red Mushroom",
texture=(0xC0,0x10),
)
cm.BlockOfGold = cm.Block(41,
name="Block of Gold",
texture=((0x70,0x20), (0x70,0x20), (0x70,0x10), (0x70,0x30), (0x70,0x20), (0x70,0x20)),
)
cm.BlockOfIron = cm.Block(42,
name="Block of Iron",
texture=((0x60,0x20), (0x60,0x20), (0x60,0x10), (0x60,0x30), (0x60,0x20), (0x60,0x20)),
)
cm.DoubleStoneSlab = cm.Block(43,
name="Double Stone Slab",
texture=((0x50,0x00), (0x50,0x00), (0x60,0x00), (0x60,0x00), (0x50,0x00), (0x50,0x00)),
)
cm.SingleStoneSlab = cm.Block(44,
name="Stone Slab",
texture=((0x50,0x00), (0x50,0x00), (0x60,0x00), (0x60,0x00), (0x50,0x00), (0x50,0x00)),
)
cm.Brick = cm.Block(45,
name="Brick",
texture=(0x70,0x00),
)
cm.TNT = cm.Block(46,
name="TNT",
texture=((0x80,0x00), (0x80,0x00), (0x90,0x00), (0xA0,0x00), (0x80,0x00), (0x80,0x00)),
)
cm.Bookshelf = cm.Block(47,
name="Bookshelf",
texture=((0x30,0x20), (0x30,0x20), (0x40,0x00), (0x40,0x00), (0x30,0x20), (0x30,0x20)),
)
cm.MossStone = cm.Block(48,
name="Moss Stone",
texture=(0x40,0x20),
)
cm.Obsidian = cm.Block(49,
name="Obsidian",
texture=(0x50,0x20),
)
cm.Torch = cm.Block(50,
name="Torch",
texture=(0x00,0x50),
)
cm.Fire = cm.Block(51,
name="Fire",
texture=(0xF0,0x30),
)
cm.InfiniteWaterSource = cm.Block(52,
name="Infinite water source",
texture=(0xE0,0x00),
)
cm.InfiniteLavaSource = cm.Block(53,
name="Infinite lava source",
texture=(0xE0,0x10),
)
cm.Chest = cm.Block(54,
name="Chest",
texture=((0xA0,0x10), (0xA0,0x10), (0xA0,0x10), (0xB0,0x10), (0x90,0x10), (0x90,0x10)),
)
cm.Cog = cm.Block(55,
name="Cog",
texture=(0xF0,0x30),
)
cm.DiamondOre = cm.Block(56,
name="Diamond Ore",
texture=(0x20,0x30),
)
cm.BlockOfDiamond = cm.Block(57,
name="Block Of Diamond",
texture=((0x80,0x20), (0x80,0x20), (0x80,0x10), (0x80,0x30), (0x80,0x20), (0x80,0x20)),
)
cm.CraftingTable = cm.Block(58,
name="Crafting Table",
texture=((0xB0,0x30), (0xB0,0x30), (0xB0,0x20), (0x40,0x10), (0xC0,0x30), (0xC0,0x30)),
)
cm.Crops = cm.Block(59,
name="Crops",
texture=(0xF0,0x50),
)
cm.Farmland = cm.Block(60,
name="Farmland",
texture=(0x60,0x50),
)
cm.Furnace = cm.Block(61,
name="Furnace",
texture=((0xD0,0x20), (0xD0,0x20), (0x10,0x00), (0x10,0x00), (0xC0,0x20), (0xC0,0x20)),
)
cm.LitFurnace = cm.Block(62,
name="Lit Furnace",
texture=((0xD0,0x20), (0xD0,0x20), (0x10,0x00), (0x10,0x00), (0xD0,0x30), (0xD0,0x30)),
)
###
### MATERIALS for the latest version of the game ###
###
materials = MCMaterials(defaultTexture = NOTEX,
defaultName = "Future Block!");
materials = MCMaterials(defaultName = "Future Block!");
materials.name = "Alpha"
am = materials
am.Air = am.Block(0,
@ -1161,6 +842,8 @@ am.RedstoneRepeaterOn = am.Block(94,
del am
from classicmaterials import classicMaterials
classicMaterials.lightAbsorption = materials.lightAbsorption
classicMaterials.lightEmission = materials.lightEmission