accessing TerrainPopulated now correctly decompresses the chunk
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@ -1785,9 +1785,11 @@ class InfdevChunk(MCLevel):
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return self.root_tag[Level][TileEntities]
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@property
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@decompress_first
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def TerrainPopulated(self):
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return self.root_tag[Level]["TerrainPopulated"].value;
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@TerrainPopulated.setter
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@decompress_first
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def TerrainPopulated(self, val):
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"""True or False. If False, the game will populate the chunk with
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ores and vegetation on next load"""
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