Create new Anvil chunks with a TAG_Int_Array for the HeightMap array

This commit is contained in:
David Vierra 2012-02-19 16:39:56 -10:00
parent 06c2168eed
commit d0784287b8

View File

@ -1104,12 +1104,8 @@ class AnvilChunk(InfdevChunk):
self._SkyLight = zeros((16, 16, self.world.Height), uint8)
self._SkyLight[:] = 15
if self.world.Height <= 256:
levelTag[HeightMap] = TAG_Byte_Array()
levelTag[HeightMap].value = zeros((16, 16), uint8)
else:
levelTag[HeightMap] = TAG_Int_Array()
levelTag[HeightMap].value = zeros((16, 16), uint32).newbyteorder()
levelTag[HeightMap] = TAG_Int_Array()
levelTag[HeightMap].value = zeros((16, 16), uint32).newbyteorder()
levelTag[Entities] = TAG_List()