add other textures for powered rails

This commit is contained in:
David Vierra 2011-04-23 12:02:39 -10:00
parent f93cab826d
commit d58d0531eb

View File

@ -194,6 +194,7 @@ class MCMaterials(object):
self.flatColors[blockID, (blockData or slice(None))] = block.color self.flatColors[blockID, (blockData or slice(None))] = block.color
texture = kw.pop('texture', None) texture = kw.pop('texture', None)
if texture: if texture:
self.blockTextures[blockID,(blockData or slice(None))] = texture self.blockTextures[blockID,(blockData or slice(None))] = texture
@ -432,9 +433,10 @@ am.Bed = am.Block(26,
am.PoweredRail = am.Block(27, am.PoweredRail = am.Block(27,
name="Powered Rail", name="Powered Rail",
texture=(0x30, 0xB0), texture=(0x30, 0xA0),
opacity=0, opacity=0,
) )
am.blockTextures[am.PoweredRail.ID][8:] = (0x30, 0xB0)
am.DetectorRail = am.Block(28, am.DetectorRail = am.Block(28,
name="Detector Rail", name="Detector Rail",