added some of the new blocks from the Halloween update.
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parent
9ea4d00403
commit
e43fa8ced1
11
materials.py
11
materials.py
@ -283,6 +283,16 @@ materials.blockTextures = [
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(0x4A, 0x4A, 0x4A, 0x4B, 0x4A, 0x4A), "Jukebox" #84
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(0x4A, 0x4A, 0x4A, 0x4B, 0x4A, 0x4A), "Jukebox" #84
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), (
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), (
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(NOTEX,)*6, "Fence" #85
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(NOTEX,)*6, "Fence" #85
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), (
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(0x76, 0x76, 0x66, 0x76, 0x76, 0x76), "Pumpkin" #86
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), (
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(0x67,)*6, "Nether Stone" #87
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), (
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(0x68,)*6, "Ash" #88
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), (
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(0x69,)*6, "Sulfur" #89
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), (
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(NOTEX,)*6, "Nether Portal" #90
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),
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),
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@ -371,6 +381,7 @@ le[bn("Stationary lava")] = 15
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le[bn("Redstone Torch (on)")] = 7
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le[bn("Redstone Torch (on)")] = 7
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le[bn("Redstone Ore (glowing)")] = 9
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le[bn("Redstone Ore (glowing)")] = 9
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le[bn("Brown mushroom")] = 1
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le[bn("Brown mushroom")] = 1
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le[bn("Sulfur")] = 15
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classicMaterials.lightEmission = materials.lightEmission
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classicMaterials.lightEmission = materials.lightEmission
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