added some of the new blocks from the Halloween update.

This commit is contained in:
David Vierra 2010-10-30 17:34:49 -10:00
parent 9ea4d00403
commit e43fa8ced1

View File

@ -283,6 +283,16 @@ materials.blockTextures = [
(0x4A, 0x4A, 0x4A, 0x4B, 0x4A, 0x4A), "Jukebox" #84 (0x4A, 0x4A, 0x4A, 0x4B, 0x4A, 0x4A), "Jukebox" #84
), ( ), (
(NOTEX,)*6, "Fence" #85 (NOTEX,)*6, "Fence" #85
), (
(0x76, 0x76, 0x66, 0x76, 0x76, 0x76), "Pumpkin" #86
), (
(0x67,)*6, "Nether Stone" #87
), (
(0x68,)*6, "Ash" #88
), (
(0x69,)*6, "Sulfur" #89
), (
(NOTEX,)*6, "Nether Portal" #90
), ),
@ -371,6 +381,7 @@ le[bn("Stationary lava")] = 15
le[bn("Redstone Torch (on)")] = 7 le[bn("Redstone Torch (on)")] = 7
le[bn("Redstone Ore (glowing)")] = 9 le[bn("Redstone Ore (glowing)")] = 9
le[bn("Brown mushroom")] = 1 le[bn("Brown mushroom")] = 1
le[bn("Sulfur")] = 15
classicMaterials.lightEmission = materials.lightEmission classicMaterials.lightEmission = materials.lightEmission