Ocean level added to heightmap command

This commit is contained in:
David Vierra 2010-10-26 15:10:07 -10:00
parent bf021e2ddc
commit ed281de530

6
mce.py
View File

@ -923,7 +923,7 @@ class mce(object):
imgarray = imgarray / 2; #scale to 0-127 imgarray = imgarray / 2; #scale to 0-127
water_level = 63
xchunks = (height+15)/16 xchunks = (height+15)/16
zchunks = (width+15)/16 zchunks = (width+15)/16
@ -949,7 +949,9 @@ class mce(object):
c.Blocks[x,z,h-4:h] = 3 #dirt c.Blocks[x,z,h-4:h] = 3 #dirt
c.Blocks[x,z,:h-4] = 1 #rock c.Blocks[x,z,:h-4] = 1 #rock
if h <= water_level:
c.Blocks[x,z,h+1:water_level] = 9 #stationary water
c.chunkChanged() c.chunkChanged()
c.TerrainPopulated = False c.TerrainPopulated = False