1070 Commits

Author SHA1 Message Date
David Vierra
8dd5f1a135 speed up generateChunksInLevelIter when chunks is very big. add minRadius and maxRadius parameters; assume server generates at least minRadius and then attempt to copy over maxRadius chunks 2011-11-19 09:54:05 -10:00
David Vierra
0318086838 check an environment variable for where to load yaml files from, so MCEdit can change it 2011-11-19 09:52:41 -10:00
David Vierra
3f327931cc simulate the world for 15 seconds to process most of the tile ticks 2011-11-18 14:33:51 -10:00
David Vierra
43f0570c54 darkened tall grass 2011-11-17 20:43:29 -10:00
David Vierra
af4c11ea3f removed nbt_length() and data= keyword argument to TAG_*, replacing them with load_from to pass around the data cursor 2011-11-17 20:43:21 -10:00
David Vierra
4c35acb49d chain tracebacks for this ChunkMalformed exception 2011-11-17 20:42:24 -10:00
David Vierra
2809da320d which() now checks %SYSTEMROOT% (because usually it's looking for java.exe which gets installed there). for some reason, PATH is absent from environ sometimes also. 2011-11-17 20:41:58 -10:00
David Vierra
4032053d53 copyBlocksFromInfinite now has an iterator form, so copyBlocksFromIter callers can show progress 2011-11-17 20:40:45 -10:00
David Vierra
e739afa53b rearrange so __init__ is at the top of the class 2011-11-16 12:59:45 -10:00
David Vierra
6945b0185c Merge pull request #60 from chungy/master
Rewrite gametype command in mce.py
2011-11-16 09:18:13 -08:00
David Vierra
c313d25ecd add default name for dimensions 2011-11-14 10:18:09 -10:00
Mike Swanson
11aaca46a4 Change the help message to include gametype's new invokation. 2011-11-13 20:52:49 -08:00
Mike Swanson
59431458db Fix typo in a comment in my previous commit. 2011-11-13 15:30:46 -08:00
David Vierra
27ee33dd33 handle items with stack size in parens - has normal stack size but INVEdit only gives you one instead of a full stack 2011-11-12 17:45:17 -10:00
Mike Swanson
4d5a8ebe7f Refine gametype command to be more robust.
Now supports both single- and multi-player worlds, and it also
sets the player abilities added in Beta 1.9-pre5 to proper values
based on the gametype changed to.  No longer will allow flying and
invulnerable players when switching to survival mode!
2011-11-12 17:43:35 -08:00
David Vierra
9a907d34e1 added off-color leaves 2011-11-11 13:04:50 -10:00
David Vierra
2cebca596f add slot names for item-containing tile entities 2011-11-11 08:06:31 -10:00
David Vierra
c19e5a7e69 change default (absent) texture to a new pink block 2011-11-11 03:56:41 -10:00
David Vierra
76bb92324f update the internal items_txt 2011-11-11 03:56:24 -10:00
David Vierra
608af8a8e3 add known entityIDs and add Piston and Cauldron structures 2011-11-11 03:56:09 -10:00
David Vierra
04b85ee62e fix jarfile path encoding for windows, because Popen only accepts encoded strings 2011-11-10 15:01:10 -10:00
David Vierra
e1e0ae6152 use view('int8').clip(0, 15) to constrain light values more cheaply, and change the maximum() calls to use the out param to avoid extra allocations 2011-11-10 12:30:22 -10:00
David Vierra
22541f5bd4 generateLightsIter now yields more accurate progress estimates, plus progress info strings 2011-11-10 12:28:13 -10:00
David Vierra
e1c7020207 filenames may be unicode, so use unicode format strings 2011-11-10 03:28:50 -10:00
David Vierra
cf5b162d1d tempWorldCache must be keyed on both the server version and the level's seed 2011-11-10 03:28:16 -10:00
David Vierra
1a6e9c1c66 unicode-format the path to the server jar, because python won't promote the format string to unicode for us :( 2011-11-08 09:04:44 -10:00
David Vierra
ce9414ec4d fixed the name of indev diamond blocks 2011-11-08 09:04:19 -10:00
David Vierra
446a55156d fix up entities in indev levels to have TAG_Double for motion and pos, to be compatible with modern levels. (xxx do this in copyBlocksFrom?) 2011-11-06 00:34:10 -10:00
David Vierra
856c9d7bf7 update to items.txt for 1.9pre5. (Thanks, copyboy!) 2011-11-06 00:33:30 -10:00
David Vierra
ab865675c4 Don't compute skylight in The End. 2011-11-02 11:39:54 -10:00
David Vierra
7b92998368 use numpy.clip to ensure a minimum light absorption of 1. remove any extra +1 and -1 terms that previously adjusted for that minimum. 2011-11-02 11:39:31 -10:00
David Vierra
7e299b3c8c leaves' Decaying and Permanent bits were swapped 2011-11-01 00:05:10 -10:00
David Vierra
b39cb3e7e6 need to return -1 from __cmp__ to return "less than" 2011-11-01 00:04:35 -10:00
David Vierra
464ecd818b add unnamed data variants for Crops, to set the textures 2011-10-30 20:46:23 -10:00
David Vierra
777ec18ce2 fix graphics for slab and double slab variants 2011-10-30 20:06:12 -10:00
David Vierra
41fe391c2a can only compare Block against another Block (for now) 2011-10-30 20:05:50 -10:00
David Vierra
214c5a547c Pocket Edition: Red Rose is now Cyan Flower 2011-10-29 19:06:04 -10:00
David Vierra
58514cca27 fix stone step graphics, change "Grey" spelling to "Gray" as it is in in game, and add "aka: Aqua Wool" to Light Blue Wool to create the connection 2011-10-29 18:56:18 -10:00
David Vierra
e3f90770f2 static block defs for indevMaterials 2011-10-29 18:19:28 -10:00
David Vierra
9a65c28829 MCMaterials' "type" array is 2D, so when Block.type is fetched, index again with blockData 2011-10-29 18:16:36 -10:00
David Vierra
fd6e0f8309 add indev materials and correct classic cloth colors 2011-10-29 18:15:37 -10:00
David Vierra
731390e40a make MCMaterials an iterable over its own blocks 2011-10-29 18:15:06 -10:00
David Vierra
b82b617f8b correctly set materials for extracted schematics (.materials= doesn't do it) 2011-10-29 18:14:34 -10:00
David Vierra
ba96a653af store the yaml data on the MCMaterials object in addition to creating blocks from it, so we can check how much yaml data was loaded into one. 2011-10-29 15:10:52 -10:00
David Vierra
729008c2d3 show debug info when looking for .yaml files 2011-10-29 14:43:51 -10:00
David Vierra
bfc65ad41b Ender Stone -> End Stone, Wool -> White Wool 2011-10-29 14:35:32 -10:00
David Vierra
5d99ead1b1 make AllStairs into a property 2011-10-29 14:35:19 -10:00
David Vierra
7aece200ea create self.aka correctly as a 2D array 2011-10-28 16:55:16 -10:00
David Vierra
0e23672390 pocket.yaml: add leaf flavors and conversion hint for white wool -> light grey wool 2011-10-28 16:54:52 -10:00
David Vierra
8b8898c6df Merge pull request #55 from hetmankp/master
More finegrained loggers (issue #53)
2011-10-26 04:18:30 -07:00