David Vierra
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f45a9358cd
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removed cruft
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2011-02-19 22:34:04 -10:00 |
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David Vierra
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07d958b657
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print a notice when the size in the filename is too big for the amount of blocks
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2011-02-19 21:45:24 -10:00 |
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David Vierra
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d0b1118221
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remove calls to expandvars
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2011-02-19 21:08:02 -10:00 |
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David Vierra
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600a1ed8f7
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ignore errors while scanning for extra dimensions, specifically to skip a file named dim.txt
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2011-02-19 21:06:53 -10:00 |
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David Vierra
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b2f8e82837
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chunk.unload() will no longer try to save dirty chunks
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2011-02-19 20:42:29 -10:00 |
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David Vierra
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0c3d9eeef9
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added TAG_Int_Array introduced by ymod
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2011-02-19 18:19:16 -10:00 |
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David Vierra
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f944725b00
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use standard 4-space indent here
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2011-02-19 18:18:57 -10:00 |
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David Vierra
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4e1ddc12df
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print more detail about invalid chunk format errors
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2011-02-19 02:08:32 -10:00 |
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David Vierra
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729dec7bee
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get rid of hard-coded level heights
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2011-02-19 01:54:29 -10:00 |
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David Vierra
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3f83f5c681
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decode os.environ directly instead of using os.path.expandvars
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2011-02-18 02:52:06 -10:00 |
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David Vierra
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c84b73d1ec
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infinite-to-infinite block copy now honors the blocksToCopy argument
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2011-02-18 02:50:44 -10:00 |
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David Vierra
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5ac521957b
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loadWorld is clearer and doesn't set self.filename any more
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2011-02-09 18:26:32 -10:00 |
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David Vierra
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97b51a5219
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update regression checksum after changing block names (again)
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2011-02-07 21:23:24 -10:00 |
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David Vierra
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823349a5ee
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log heightmap progress with logger so it appears during regression tests
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2011-02-07 21:16:44 -10:00 |
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David Vierra
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4dbccca9dd
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add property chunkCount because allChunks is now exposed as an iterator
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2011-02-07 18:58:22 -10:00 |
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David Vierra
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25e4ec07c1
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update regression test for new block names
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2011-02-07 18:55:54 -10:00 |
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David Vierra
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bb43071816
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added docstrings and comments to presentChunks, allChunks, and getChunk
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2011-02-07 18:55:39 -10:00 |
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David Vierra
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6a6d8a68ed
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reformatted the table of block names, textures, brightness, and opacity
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2011-02-07 03:44:03 -10:00 |
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David Vierra
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ba33f6dcca
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xxx needed for material rename
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2011-02-05 16:26:34 -10:00 |
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David Vierra
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b1b838ce96
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remove confusing wording in _makeChunk
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2011-02-05 12:01:01 -10:00 |
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David Vierra
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d88a5d8592
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Continued to fix item names
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2011-02-05 12:00:38 -10:00 |
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David Vierra
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ad23e8cf64
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because allChunks no longer returns the actual set, use _allChunks to get the number of chunks.
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2011-02-05 11:56:33 -10:00 |
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David Vierra
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c3a17cddba
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Changed lots of names to match the official ones
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2011-02-05 11:55:05 -10:00 |
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David Vierra
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a915420e09
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fixed a minor error in Door rotation
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2011-02-04 13:03:34 -10:00 |
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David Vierra
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5854fb4494
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re-saving Indev .mclevels works again
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2011-02-04 13:02:48 -10:00 |
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David Vierra
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4678ba3996
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return an iterator over our chunk set instead of returning the set itself
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2011-02-04 13:02:36 -10:00 |
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David Vierra
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2409f9af56
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fixed fallback method for detecting save folder on Windows (is the COM method even needed??)
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2011-02-04 13:02:19 -10:00 |
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David Vierra
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18a5d5fe93
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fleshed out intro documentation to explain that block access is slow and how to get around it
also clarified data type of allChunks
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2011-02-04 13:01:53 -10:00 |
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David Vierra
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86da5aa593
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Changed several materials to have official names.
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2011-01-30 17:53:29 -10:00 |
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David Vierra
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61cd4b3713
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remove cruft
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2011-01-27 14:46:55 -10:00 |
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David Vierra
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19f6853784
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make sure to apply the new blockData to self when copying and converting from any format
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2011-01-16 18:13:09 -10:00 |
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David Vierra
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e1b4242115
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fixed tile entity positioning when flipping N/S and E/W
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2011-01-15 20:16:18 -10:00 |
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David Vierra
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242944ba4c
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added crappy textures for cake
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2011-01-15 20:15:54 -10:00 |
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David Vierra
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d6a2d09c1c
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changed alpha metal block textures, reverted classic ones
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2011-01-15 18:31:37 -10:00 |
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David Vierra
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b49d13e8d6
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gold, iron, and diamond blocks now show the same tex on all sides
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2011-01-15 17:37:50 -10:00 |
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David Vierra
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bf77b28635
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changed block conversion to use the function convertBlocksFromLevel
this function will attempt conversion of classic colors to the new ones added in beta 1.2, but there are a few inexact matches...
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2011-01-15 08:49:31 -10:00 |
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David Vierra
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0059b01399
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added functions to flip levels and schematics north/south and east/west
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2011-01-15 08:47:30 -10:00 |
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David Vierra
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e44cfc039f
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added rotation mapping for Dispenser
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2011-01-13 21:34:13 -10:00 |
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David Vierra
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45abd41fed
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added new material names and textures for jan 13 patch
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2011-01-13 21:33:52 -10:00 |
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David Vierra
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e6306edef9
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discard high bits when reading schematics xxx probably appropriate elsewhere
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2011-01-13 19:27:52 -10:00 |
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David Vierra
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268a09ab70
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moved getChunkSlices, getAllChunkSlices up to MCLevel so all level types can use the algorithm
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2011-01-11 01:29:52 -10:00 |
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David Vierra
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c1125f6b56
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LastUpdate is now a TAG_Long
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2011-01-06 17:02:12 -10:00 |
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David Vierra
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67c3a7f86d
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added regression test for heightmap
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2011-01-06 17:02:04 -10:00 |
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David Vierra
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983597df7f
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only prompt when stdin is a tty
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2011-01-05 19:33:05 -10:00 |
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David Vierra
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2d819ede6a
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update test checksum after changing some block names
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2011-01-05 00:52:38 -10:00 |
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David Vierra
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02f93d5bd7
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unicode filenames :\
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2011-01-02 17:40:25 -10:00 |
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David Vierra
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af02f6b352
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changed leaves to fast leaf texture
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2011-01-02 01:01:13 -10:00 |
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David Vierra
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964c52cc2d
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fixed a goof in heightMapAt
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2010-12-29 03:47:38 -10:00 |
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David Vierra
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83c75757f6
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blocksForChunk, lightsForChunk, skyLightForChunk, dataForChunk, heightMapForChunk removed. use the corresponding chunk attributes instead
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2010-12-27 13:23:10 -10:00 |
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David Vierra
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40fe19f663
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fixed axis swap goof in heightmap command
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2010-12-26 14:23:09 -10:00 |
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