1190 Commits

Author SHA1 Message Date
David Vierra
7b92998368 use numpy.clip to ensure a minimum light absorption of 1. remove any extra +1 and -1 terms that previously adjusted for that minimum. 2011-11-02 11:39:31 -10:00
David Vierra
7e299b3c8c leaves' Decaying and Permanent bits were swapped 2011-11-01 00:05:10 -10:00
David Vierra
b39cb3e7e6 need to return -1 from __cmp__ to return "less than" 2011-11-01 00:04:35 -10:00
David Vierra
464ecd818b add unnamed data variants for Crops, to set the textures 2011-10-30 20:46:23 -10:00
David Vierra
777ec18ce2 fix graphics for slab and double slab variants 2011-10-30 20:06:12 -10:00
David Vierra
41fe391c2a can only compare Block against another Block (for now) 2011-10-30 20:05:50 -10:00
David Vierra
214c5a547c Pocket Edition: Red Rose is now Cyan Flower 2011-10-29 19:06:04 -10:00
David Vierra
58514cca27 fix stone step graphics, change "Grey" spelling to "Gray" as it is in in game, and add "aka: Aqua Wool" to Light Blue Wool to create the connection 2011-10-29 18:56:18 -10:00
David Vierra
e3f90770f2 static block defs for indevMaterials 2011-10-29 18:19:28 -10:00
David Vierra
9a65c28829 MCMaterials' "type" array is 2D, so when Block.type is fetched, index again with blockData 2011-10-29 18:16:36 -10:00
David Vierra
fd6e0f8309 add indev materials and correct classic cloth colors 2011-10-29 18:15:37 -10:00
David Vierra
731390e40a make MCMaterials an iterable over its own blocks 2011-10-29 18:15:06 -10:00
David Vierra
b82b617f8b correctly set materials for extracted schematics (.materials= doesn't do it) 2011-10-29 18:14:34 -10:00
David Vierra
ba96a653af store the yaml data on the MCMaterials object in addition to creating blocks from it, so we can check how much yaml data was loaded into one. 2011-10-29 15:10:52 -10:00
David Vierra
729008c2d3 show debug info when looking for .yaml files 2011-10-29 14:43:51 -10:00
David Vierra
bfc65ad41b Ender Stone -> End Stone, Wool -> White Wool 2011-10-29 14:35:32 -10:00
David Vierra
5d99ead1b1 make AllStairs into a property 2011-10-29 14:35:19 -10:00
David Vierra
7aece200ea create self.aka correctly as a 2D array 2011-10-28 16:55:16 -10:00
David Vierra
0e23672390 pocket.yaml: add leaf flavors and conversion hint for white wool -> light grey wool 2011-10-28 16:54:52 -10:00
David Vierra
8b8898c6df Merge pull request #55 from hetmankp/master
More finegrained loggers (issue #53)
2011-10-26 04:18:30 -07:00
David Vierra
882e1b36f7 tests now clean up after themselves 2011-10-25 15:35:54 -10:00
David Vierra
c5479867af entity.py is imported by mclevelbase 2011-10-25 03:01:45 -10:00
David Vierra
916673db19 return a dummy item instead of raising an exception, like MCMaterials.blockWithID 2011-10-25 02:58:33 -10:00
David Vierra
4e1bcaeb5d use SHGetSpecialFolderLocation in a second attempt to get a unicode string for the APPDATA folder (os.environ is broken on win32) 2011-10-25 02:56:56 -10:00
David Vierra
2ca14695f3 'blocks' command lists blocks nicely when given a single block ID 2011-10-25 02:55:21 -10:00
David Vierra
1b3cb5bbed optimization: assume the server will generate at least 11x11 chunks for us. 2011-10-25 02:15:04 -10:00
David Vierra
babcd7a5f9 fix initial materials for schematics lacking a Materials tag; allows editing and saving these files 2011-10-25 02:14:05 -10:00
David Vierra
44b1857802 blocks are now defined in .yaml files. added a yaml library.
the .yaml format is an extended version of the one used by Minecraft X-Ray. fields are added for data variants, extra search terms, and lighting info. tables for converting blocks are now inferred from the block info: for each source block's name, it will search the destination's block info for names or aliases (aka) that match or contain the name.

the MCMaterials objects gained the [] operator, which can accept a block name, block id, or (id, data) pair.
2011-10-25 01:23:01 -10:00
David Vierra
1f7c0995b1 fix an incorrect auto-import 2011-10-16 17:53:08 -10:00
David Vierra
5ed1fc5bc3 fixed HeightMap and chunk header for pocket chunks 2011-10-16 14:17:40 -10:00
David Vierra
7d2ec07a1a skip sky lighting in The End 2011-10-14 20:46:17 -10:00
David Vierra
b892d9bc95 remove aether from dimension names 2011-10-14 19:43:23 -10:00
David Vierra
c3206b236e show server output using info() 2011-10-14 19:43:08 -10:00
David Vierra
119ec171de add dimension name for The End 2011-10-14 18:00:30 -10:00
David Vierra
61812ad549 be sure to yield once before stopping iteration 2011-10-14 18:00:21 -10:00
David Vierra
c058aa1fec Pocket Edition worlds now save and relight correctly. 2011-10-14 16:44:28 -10:00
David Vierra
a3f0b16c47 InfdevChunk now ensures that its entities' Motion and Position are lists of doubles. this fixes compatibility with indev worlds, mostly 2011-10-14 10:56:21 -10:00
David Vierra
e527de9d7f 1.9pre1-3 versions of the MC server are known to be unusable for this purpose, so don't choose them in latestVersion. 2011-10-13 16:30:00 -10:00
David Vierra
4cef50f44e first version of pocket level support. has problems with lighting. 2011-10-13 16:02:55 -10:00
David Vierra
eb7f94282b refactor getChunkSlices and MCInfdevOldLevel, creating the ChunkedLevelMixin class.
split up getChunkSlices. put getSlices in module scope and have level.getChunkSlices call getSlices and getChunk. remove its 'create' argument. move infinte.copyBlocksFrom... functions to a ChunkedLevelMixin class and change them to use the new getChunkSlices.  move the chunked getBlockAt and friends, the chunked fillBlocks, and the generateLights to ChunkedLevelMixin
2011-10-13 15:52:59 -10:00
David Vierra
f3a1b1f887 move notclosing to mclevelbase.py 2011-10-13 08:22:17 -10:00
hetmankp
0caae8d444 More finegrained per module logging rather than inheriting the mclevelbase logger 2011-10-12 22:11:02 +11:00
hetmankp
b293eed2a3 Use locally named loggers rather than writing all logs to the root logger
Fix some logging function calls
2011-10-12 22:04:03 +11:00
David Vierra
9f4d511eb6 don't recompute the heightmap immediately when changing a single block 2011-10-02 23:33:20 -10:00
David Vierra
d027bfb610 Merge branch 'master' of https://github.com/chungy/pymclevel 2011-10-01 18:16:32 -10:00
David Vierra
332df2c1d8 don't pass -Xmx1024 -Xms1024 when the machine has <1G RAM 2011-10-01 05:41:37 -10:00
Mike Swanson
68d51b6dc2 Add a command to display and change the game's mode (Survival or Creative). 2011-10-01 06:36:00 -07:00
David Vierra
0d8342f104 randomize the server port when generating 2011-09-29 21:31:44 -10:00
David Vierra
4db526c533 add faces.py 2011-09-29 02:48:01 -10:00
David Vierra
536cf7d864 added textures and names for different types of huge mushrooms 2011-09-28 22:13:37 -10:00