unknown
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e93a0279d9
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handle bad chunks a bit better
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2010-09-06 15:42:11 -10:00 |
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unknown
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d4314d0d3e
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calculate light more aggressively
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2010-09-06 15:41:46 -10:00 |
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unknown
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4968539a5e
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xxx needed for fake whiteLight recalc
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2010-09-06 15:41:27 -10:00 |
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unknown
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dc3827a026
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moved block rotation formulas to separate file
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2010-09-06 15:40:42 -10:00 |
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unknown
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afa7b2cd75
|
added roll and flip to schematics
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2010-09-06 15:40:13 -10:00 |
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unknown
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d3b6fd2a47
|
begin changing materials to alphaMaterials xxxx
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2010-09-06 15:40:01 -10:00 |
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unknown
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acb60550f2
|
add blocksToReplace to fillBlocks and add tests for fillBlocks
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2010-09-06 15:39:42 -10:00 |
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unknown
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0f70421fde
|
compute a fake whiteLight array depending on the level's size
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2010-09-06 15:35:54 -10:00 |
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unknown
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5400691294
|
added transparency for stairs
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2010-09-06 15:35:17 -10:00 |
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unknown
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f0378e11f3
|
BoundingBox.volume correctly uses reduce instead of map
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2010-09-06 15:34:27 -10:00 |
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unknown
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1e3ef64913
|
updated the intro docs on getChunkSlices
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2010-08-26 02:14:44 -10:00 |
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unknown
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d6b4a0595e
|
added boundingbox
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2010-08-26 02:05:48 -10:00 |
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unknown
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e2e74673e9
|
published mclevel.py
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2010-08-26 01:48:40 -10:00 |
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