1163 Commits

Author SHA1 Message Date
unknown
e93a0279d9 handle bad chunks a bit better 2010-09-06 15:42:11 -10:00
unknown
d4314d0d3e calculate light more aggressively 2010-09-06 15:41:46 -10:00
unknown
4968539a5e xxx needed for fake whiteLight recalc 2010-09-06 15:41:27 -10:00
unknown
dc3827a026 moved block rotation formulas to separate file 2010-09-06 15:40:42 -10:00
unknown
afa7b2cd75 added roll and flip to schematics 2010-09-06 15:40:13 -10:00
unknown
d3b6fd2a47 begin changing materials to alphaMaterials xxxx 2010-09-06 15:40:01 -10:00
unknown
acb60550f2 add blocksToReplace to fillBlocks and add tests for fillBlocks 2010-09-06 15:39:42 -10:00
unknown
0f70421fde compute a fake whiteLight array depending on the level's size 2010-09-06 15:35:54 -10:00
unknown
5400691294 added transparency for stairs 2010-09-06 15:35:17 -10:00
unknown
f0378e11f3 BoundingBox.volume correctly uses reduce instead of map 2010-09-06 15:34:27 -10:00
unknown
1e3ef64913 updated the intro docs on getChunkSlices 2010-08-26 02:14:44 -10:00
unknown
d6b4a0595e added boundingbox 2010-08-26 02:05:48 -10:00
unknown
e2e74673e9 published mclevel.py 2010-08-26 01:48:40 -10:00