artdeell
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0b41acac2b
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Optimize the view remover procedure to fix the lag in builds with Ingame Custom Controls
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2021-03-08 19:28:18 +03:00 |
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artdeell
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a9322ffe0e
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Update the version code; update integrated GLFW impl; next google play release
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2021-03-08 15:56:30 +03:00 |
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Duy Tran Khanh
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dc52da32a7
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Add Google Play badge (with a notice)
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2021-03-08 19:35:23 +07:00 |
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Duy Tran Khanh
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07db996391
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Update pref_main.xml
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2021-03-06 17:24:06 +07:00 |
|
Duy Tran Khanh
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032c06c364
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[Backend switcher] Fix the crash
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2021-03-06 15:46:53 +07:00 |
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khanhduytran0
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ede68c6d0c
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A little fix
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2021-03-06 14:44:19 +07:00 |
|
Duy Tran Khanh
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7adc09906e
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Update egl_bridge.c
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2021-03-06 14:33:46 +07:00 |
|
Duy Tran Khanh
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89d01cd1ff
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Update egl_bridge.c
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2021-03-06 14:32:11 +07:00 |
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khanhduytran0
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0602739102
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Add an option to switch between OpenGL ES renderers
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2021-03-06 14:25:59 +07:00 |
|
Duy Tran Khanh
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213c37c779
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Missing “:” 👀
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2021-03-03 14:58:06 +07:00 |
|
Duy Tran Khanh
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0a5fe903cc
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Allow manually trigger ci
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2021-03-03 14:56:45 +07:00 |
|
Duy Tran Khanh
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4d1db81b04
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Temporary fix NetworkOnMainThreadException
Offline acc currently become no avatar
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2021-03-01 19:07:14 +07:00 |
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khanhduytran0
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c9359dc2c5
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Use MCHeads for avatar head with layers
Idea suggested by @Syjalo 1 month ago 😂
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2021-03-01 15:50:56 +07:00 |
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Duy Tran Khanh
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ed0b2b8798
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Fixed several crashes 👀
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2021-02-28 05:24:42 +07:00 |
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artdeell
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35f1dc32a6
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Auto-exit when saving custom controls ingame
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2021-02-25 14:14:44 +03:00 |
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artdeell
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26cedf6c37
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Auto-exit when saving custom controls ingame
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2021-02-25 14:14:20 +03:00 |
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artdeell
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f258483d0a
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Hide all handle views when exiting
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2021-02-25 14:04:18 +03:00 |
|
artdeell
|
3c405f962c
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Make the launcher fully reapply the layout after leaving the editor
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2021-02-25 12:46:37 +03:00 |
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artdeell
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c7eabb5ec0
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[WIP] LIVE controls editor
Note: Exiting the editor is done thru the "Save" menu
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2021-02-24 22:31:34 +03:00 |
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artdeell
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66890e0f2d
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Fix compilation errors
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2021-02-24 16:01:38 +03:00 |
|
Duy Tran Khanh
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3911e8ef11
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[WIP] Ingame custom controls
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2021-02-24 19:49:25 +07:00 |
|
Duy Tran Khanh
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aa426268ee
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Custom controls: add a null check to fixing crash
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2021-02-24 17:11:42 +07:00 |
|
Duy Tran Khanh
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12ebe828fd
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Attempt fix the v.mouse not shown after grab=false
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2021-02-24 11:44:23 +07:00 |
|
Duy Tran Khanh
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ec9c490c12
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Update BaseMainActivity.java
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2021-02-24 10:34:39 +07:00 |
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khanhduytran0
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3820760b61
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Several unused codes cleanup; in-game change control (unfinished!)
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2021-02-24 09:51:37 +07:00 |
|
artdeell
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5fba7e7170
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Add an ability to make buttons round; fix empty text on the mouse passthru checkbox
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2021-02-23 23:43:03 +03:00 |
|
artdeell
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28338f42f8
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Mouse pass-thru (can be enabled per-button)
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2021-02-23 17:34:30 +03:00 |
|
artdeell
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72ef1808f9
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Prepare the AWT clipboard
|
2021-02-22 17:44:40 +03:00 |
|
artdeell
|
54d09b53a1
|
Mouse speed editor in settings + ingame
|
2021-02-22 14:26:44 +03:00 |
|
ArtDev
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c0437cd432
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Merge pull request #937 from Mathias-Boulay/portait_support
- Improved portrait support
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2021-02-22 13:55:52 +03:00 |
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SerpentSpirale
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9d2f420164
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- The launcher UI is now able to detect portrait orientation.
- Refactored the restoreOldLook to make a bit more sense.
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2021-02-22 11:39:22 +01:00 |
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SerpentSpirale
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4c6dd80be8
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- De-cluttered the launcher ui.
- Removed stuff that wasn't used.
|
2021-02-22 11:24:38 +01:00 |
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SerpentSpirale
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53db976a15
|
Further cleaning
|
2021-02-21 22:39:53 +01:00 |
|
SerpentSpirale
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166398ea22
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- Some objects are final now
- Cleaned up some code.
- Reduced the scope of some variables.
|
2021-02-21 22:25:37 +01:00 |
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SerpentSpirale
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9fbc0ee108
|
- Switched from v2 to v3, cleaned up a bit.
|
2021-02-21 21:35:33 +01:00 |
|
SerpentSpirale
|
2eb88ff0ba
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- Improved scaling of the select account menu for portrait/split screen mode and small scren devices.
|
2021-02-21 21:34:00 +01:00 |
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SerpentSpirale
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4e227a702a
|
- Created login layout v3, using ConstraintLayout.
|
2021-02-21 21:29:41 +01:00 |
|
ArtDev
|
b6413cc191
|
fix the doublescroll + fix scroll buttons for 1.13+
|
2021-02-21 19:28:04 +03:00 |
|
artdeell
|
67487dcdba
|
change
|
2021-02-21 10:56:38 +03:00 |
|
ArtDev
|
d8a58484da
|
Update README.md
|
2021-02-21 08:47:00 +03:00 |
|
ArtDev
|
5abdf0960a
|
Update README.md
|
2021-02-21 08:45:59 +03:00 |
|
Duy Tran Khanh
|
46eaa50cb6
|
[EGL]Correctly swap buffers to curr thread surface
Also, re-enable pbuffer on 2+ context and not detach curr surface
|
2021-02-21 12:41:43 +07:00 |
|
Duy Tran Khanh
|
31bed6d16b
|
Little more doc on build the launcher and copy lib
|
2021-02-21 12:05:41 +07:00 |
|
Duy Tran Khanh
|
b5c4e24999
|
EGLBridge context changes
- Detach current surface when context on makeCurrent is EGL_NO_CONTEXT
- Temporary disbable create pbuffer
|
2021-02-21 11:54:10 +07:00 |
|
Duy Tran Khanh
|
144597fd1a
|
Update egl_bridge.c
|
2021-02-21 11:47:40 +07:00 |
|
khanhduytran0
|
63cbaa7b00
|
Fix compile warnings; pbuffer for 2+ EGL contexts
|
2021-02-21 10:56:48 +07:00 |
|
Duy Tran Khanh
|
661272b183
|
Also a null check
|
2021-02-21 09:53:07 +07:00 |
|
Duy Tran Khanh
|
871e97fe9c
|
Tab -> spaces; Set win size also set monitor size
|
2021-02-21 09:51:32 +07:00 |
|
ArtDev
|
9bc686b591
|
Bump up the version to apply the hack for everyone
|
2021-02-20 23:47:09 +03:00 |
|
ArtDev
|
38c8bc6d5b
|
Add the ResConfHack to fix server resolving
|
2021-02-20 23:45:27 +03:00 |
|