2733 Commits

Author SHA1 Message Date
Duy Tran Khanh
dc52da32a7
Add Google Play badge (with a notice) 2021-03-08 19:35:23 +07:00
Duy Tran Khanh
07db996391
Update pref_main.xml 2021-03-06 17:24:06 +07:00
Duy Tran Khanh
032c06c364 [Backend switcher] Fix the crash 2021-03-06 15:46:53 +07:00
khanhduytran0
ede68c6d0c A little fix 2021-03-06 14:44:19 +07:00
Duy Tran Khanh
7adc09906e
Update egl_bridge.c 2021-03-06 14:33:46 +07:00
Duy Tran Khanh
89d01cd1ff
Update egl_bridge.c 2021-03-06 14:32:11 +07:00
khanhduytran0
0602739102 Add an option to switch between OpenGL ES renderers 2021-03-06 14:25:59 +07:00
Duy Tran Khanh
213c37c779
Missing “:” 👀 2021-03-03 14:58:06 +07:00
Duy Tran Khanh
0a5fe903cc
Allow manually trigger ci 2021-03-03 14:56:45 +07:00
Duy Tran Khanh
4d1db81b04 Temporary fix NetworkOnMainThreadException
Offline acc currently become no avatar
2021-03-01 19:07:14 +07:00
khanhduytran0
c9359dc2c5 Use MCHeads for avatar head with layers
Idea suggested by @Syjalo 1 month ago 😂
2021-03-01 15:50:56 +07:00
Duy Tran Khanh
ed0b2b8798
Fixed several crashes 👀 2021-02-28 05:24:42 +07:00
artdeell
35f1dc32a6 Auto-exit when saving custom controls ingame 2021-02-25 14:14:44 +03:00
artdeell
26cedf6c37 Auto-exit when saving custom controls ingame 2021-02-25 14:14:20 +03:00
artdeell
f258483d0a Hide all handle views when exiting 2021-02-25 14:04:18 +03:00
artdeell
3c405f962c Make the launcher fully reapply the layout after leaving the editor 2021-02-25 12:46:37 +03:00
artdeell
c7eabb5ec0 [WIP] LIVE controls editor
Note: Exiting the editor is done thru the "Save" menu
2021-02-24 22:31:34 +03:00
artdeell
66890e0f2d Fix compilation errors 2021-02-24 16:01:38 +03:00
Duy Tran Khanh
3911e8ef11 [WIP] Ingame custom controls 2021-02-24 19:49:25 +07:00
Duy Tran Khanh
aa426268ee
Custom controls: add a null check to fixing crash 2021-02-24 17:11:42 +07:00
Duy Tran Khanh
12ebe828fd
Attempt fix the v.mouse not shown after grab=false 2021-02-24 11:44:23 +07:00
Duy Tran Khanh
ec9c490c12
Update BaseMainActivity.java 2021-02-24 10:34:39 +07:00
khanhduytran0
3820760b61 Several unused codes cleanup; in-game change control (unfinished!) 2021-02-24 09:51:37 +07:00
artdeell
5fba7e7170 Add an ability to make buttons round; fix empty text on the mouse passthru checkbox 2021-02-23 23:43:03 +03:00
artdeell
28338f42f8 Mouse pass-thru (can be enabled per-button) 2021-02-23 17:34:30 +03:00
artdeell
72ef1808f9 Prepare the AWT clipboard 2021-02-22 17:44:40 +03:00
artdeell
54d09b53a1 Mouse speed editor in settings + ingame 2021-02-22 14:26:44 +03:00
ArtDev
c0437cd432
Merge pull request #937 from Mathias-Boulay/portait_support
- Improved portrait support
2021-02-22 13:55:52 +03:00
SerpentSpirale
9d2f420164 - The launcher UI is now able to detect portrait orientation.
- Refactored the restoreOldLook to make a bit more sense.
2021-02-22 11:39:22 +01:00
SerpentSpirale
4c6dd80be8 - De-cluttered the launcher ui.
- Removed stuff that wasn't used.
2021-02-22 11:24:38 +01:00
SerpentSpirale
53db976a15 Further cleaning 2021-02-21 22:39:53 +01:00
SerpentSpirale
166398ea22 - Some objects are final now
- Cleaned up some code.
- Reduced the scope of some variables.
2021-02-21 22:25:37 +01:00
SerpentSpirale
9fbc0ee108 - Switched from v2 to v3, cleaned up a bit. 2021-02-21 21:35:33 +01:00
SerpentSpirale
2eb88ff0ba - Improved scaling of the select account menu for portrait/split screen mode and small scren devices. 2021-02-21 21:34:00 +01:00
SerpentSpirale
4e227a702a - Created login layout v3, using ConstraintLayout. 2021-02-21 21:29:41 +01:00
ArtDev
b6413cc191 fix the doublescroll + fix scroll buttons for 1.13+ 2021-02-21 19:28:04 +03:00
artdeell
67487dcdba change 2021-02-21 10:56:38 +03:00
ArtDev
d8a58484da
Update README.md 2021-02-21 08:47:00 +03:00
ArtDev
5abdf0960a
Update README.md 2021-02-21 08:45:59 +03:00
Duy Tran Khanh
46eaa50cb6
[EGL]Correctly swap buffers to curr thread surface
Also, re-enable pbuffer on 2+ context and not detach curr surface
2021-02-21 12:41:43 +07:00
Duy Tran Khanh
31bed6d16b
Little more doc on build the launcher and copy lib 2021-02-21 12:05:41 +07:00
Duy Tran Khanh
b5c4e24999
EGLBridge context changes
- Detach current surface when context on makeCurrent is EGL_NO_CONTEXT
- Temporary disbable create pbuffer
2021-02-21 11:54:10 +07:00
Duy Tran Khanh
144597fd1a
Update egl_bridge.c 2021-02-21 11:47:40 +07:00
khanhduytran0
63cbaa7b00 Fix compile warnings; pbuffer for 2+ EGL contexts 2021-02-21 10:56:48 +07:00
Duy Tran Khanh
661272b183
Also a null check 2021-02-21 09:53:07 +07:00
Duy Tran Khanh
871e97fe9c
Tab -> spaces; Set win size also set monitor size 2021-02-21 09:51:32 +07:00
ArtDev
9bc686b591
Bump up the version to apply the hack for everyone 2021-02-20 23:47:09 +03:00
ArtDev
38c8bc6d5b
Add the ResConfHack to fix server resolving 2021-02-20 23:45:27 +03:00
artdeell
c4901a8bec Fix the installer
java doesn't like brackets
2021-02-20 18:18:35 +03:00
artdeell
8e3d35290d Add an ability to sync to multiple version repositories (not accessible to the user) 2021-02-20 14:49:27 +03:00