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https://github.com/MobileGL-Dev/MobileGlues.git
synced 2025-09-22 10:42:11 -04:00
misc: get rid of unnecessary log print
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0e56aa19f2
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@ -13,7 +13,6 @@
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#define DEBUG 0
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void init_target_egl() {
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LOG_D("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
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EGLDisplay eglDisplay = EGL_NO_DISPLAY;
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EGLSurface eglSurface = EGL_NO_SURFACE;
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EGLContext eglContext = EGL_NO_CONTEXT;
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@ -7,7 +7,6 @@
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#include "mg.h"
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#define GLOBAL_DEBUG 0
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#define GLOBAL_DEBUG_FORCE_OFF 0
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#if GLOBAL_DEBUG_FORCE_OFF
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#define LOG() {}
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@ -171,11 +171,8 @@ void InitGLESCapabilities() {
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}
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void init_target_gles() {
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LOG_D("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
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LOG_D("Initializing %s @ gl_state", RENDERERNAME);
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init_gl_state();
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LOG_D("Initializing %s @ init_gles_func", RENDERERNAME);
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memset(&g_gles_func, 0, sizeof(g_gles_func));
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INIT_GLES_FUNC(glActiveTexture)
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INIT_GLES_FUNC(glAttachShader)
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@ -57,8 +57,8 @@ void proc_init() {
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init_config();
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clear_log();
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start_log();
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LOG_V("Initializing %s ...", RENDERERNAME);
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show_copyright();
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LOG_V("Initializing %s @ %s", RENDERERNAME, __FUNCTION__);
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load_libs();
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init_target_egl();
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