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https://github.com/MobileGL-Dev/MobileGlues.git
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[Fix] (getter.c): Disable some extensions that may be imcomplete.
Signed-off-by: BZLZHH <admin@bzlzhh.top>
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@ -48,14 +48,10 @@ GLenum glGetError() {
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char* GetExtensionsList() {
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char *extensions = (char*)malloc(20000);
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strcpy(extensions,
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"GL_EXT_abgr "
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/*"GL_EXT_abgr "
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"GL_EXT_packed_pixels "
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"GL_EXT_compiled_vertex_array "
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"GL_EXT_compiled_vertex_arrays "
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"GL_ARB_vertex_buffer_object "
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"GL_ARB_vertex_array_object "
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"GL_ARB_vertex_buffer "
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"GL_EXT_vertex_array "
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"GL_EXT_secondary_color "
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"GL_ARB_multitexture "
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"GL_ARB_texture_border_clamp "
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@ -104,8 +100,6 @@ char* GetExtensionsList() {
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"GL_ARB_clear_buffer_object "
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"GL_INTEL_map_texture "
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"GL_ARB_texture_compression_bptc "
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"GL_ARB_ES2_compatibility "
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"GL_ARB_ES3_compatibility "
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"GL_ARB_robustness "
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"GL_ARB_robust_buffer_access_behavior "
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"GL_EXT_texture_sRGB_decode "
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@ -120,7 +114,6 @@ char* GetExtensionsList() {
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"GL_ARB_indirect_parameters "
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"GL_ARB_texture_rectangle "
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"GL_ARB_vertex_array_bgra "
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//"GL_APPLE_texture_2D_limited_npot "
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"GL_EXT_texture_filter_anisotropic "
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"GL_ARB_texture_mirrored_repeat "
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"GL_EXT_blend_equation_separate "
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@ -131,7 +124,6 @@ char* GetExtensionsList() {
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"GL_EXT_blend_minmax "
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"GL_ARB_framebuffer_object "
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"GL_EXT_framebuffer_object "
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"GL_EXT_packed_depth_stencil "
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"GL_EXT_framebuffer_blit "
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"GL_ARB_draw_buffers "
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"GL_EXT_draw_buffers2 "
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@ -146,8 +138,6 @@ char* GetExtensionsList() {
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"GL_EXT_texture_half_float "
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"GL_EXT_color_buffer_float "
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"GL_EXT_color_buffer_half_float "
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"GL_EXT_depth_texture "
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"GL_ARB_depth_texture "
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"GL_EXT_fog_coord "
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"GL_EXT_separate_specular_color "
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"GL_EXT_rescale_normal "
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@ -156,7 +146,6 @@ char* GetExtensionsList() {
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"GL_ARB_fragment_shader "
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"GL_ARB_vertex_shader "
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"GL_ARB_shader_objects "
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"GL_ARB_shading_language_100 "
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"GL_ATI_texture_env_combine3 "
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"GL_ATIX_texture_env_route "
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"GL_NV_texture_env_combine4 "
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@ -164,8 +153,19 @@ char* GetExtensionsList() {
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"GL_ARB_draw_instanced "
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"GL_ARB_instanced_arrays "
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"GL_ARB_vertex_program "
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"GL_ARB_fragment_program "
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"GL_EXT_program_parameters "
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*/
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"GL_ARB_fragment_program "
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"GL_ARB_vertex_buffer_object "
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"GL_ARB_vertex_array_object "
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"GL_ARB_vertex_buffer "
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"GL_EXT_vertex_array "
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"GL_ARB_ES2_compatibility "
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"GL_ARB_ES3_compatibility "
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"GL_EXT_packed_depth_stencil "
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"GL_EXT_depth_texture "
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"GL_ARB_depth_texture "
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"GL_ARB_shading_language_100 "
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"ARB_imaging "
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"GL_ARB_draw_buffers_blend "
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"OpenGL30 "
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