mirror of
https://github.com/isledecomp/isle-portable.git
synced 2025-09-26 14:13:55 -04:00
Faster and cleaner mosaic transition (#530)
This commit is contained in:
parent
1b8f662090
commit
58338fecfc
@ -271,8 +271,15 @@ void MxTransitionManager::DissolveTransition()
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// FUNCTION: LEGO1 0x1004bed0
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void MxTransitionManager::MosaicTransition()
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{
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static LPDIRECTDRAWSURFACE g_transitionSurface = nullptr;
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static MxU32 g_colors[64][48];
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if (m_animationTimer == 16) {
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m_animationTimer = 0;
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if (g_transitionSurface) {
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g_transitionSurface->Release();
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g_transitionSurface = nullptr;
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}
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EndTransition(TRUE);
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return;
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}
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@ -297,6 +304,84 @@ void MxTransitionManager::MosaicTransition()
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for (i = 0; i < 48; i++) {
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m_randomShift[i] = SDL_rand(64);
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}
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DDSURFACEDESC srcDesc = {};
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srcDesc.dwSize = sizeof(srcDesc);
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HRESULT lockRes = m_ddSurface->Lock(NULL, &srcDesc, DDLOCK_WAIT | DDLOCK_READONLY, NULL);
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if (lockRes == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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lockRes = m_ddSurface->Lock(NULL, &srcDesc, DDLOCK_WAIT | DDLOCK_READONLY, NULL);
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}
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if (lockRes != DD_OK) {
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return;
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}
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MxS32 bytesPerPixel = srcDesc.ddpfPixelFormat.dwRGBBitCount / 8;
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for (MxS32 col = 0; col < 64; col++) {
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for (MxS32 row = 0; row < 48; row++) {
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MxS32 xBlock = (m_randomShift[row] + col) % 64;
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MxS32 y = row * 10;
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MxS32 x = xBlock * 10;
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MxU8* pixelPtr = (MxU8*) srcDesc.lpSurface + y * srcDesc.lPitch + x * bytesPerPixel;
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MxU32 pixel;
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switch (bytesPerPixel) {
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case 1:
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pixel = *pixelPtr;
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break;
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case 2:
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pixel = *(MxU16*) pixelPtr;
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break;
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default:
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pixel = *(MxU32*) pixelPtr;
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break;
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}
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g_colors[col][row] = pixel;
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}
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}
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m_ddSurface->Unlock(srcDesc.lpSurface);
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DDSURFACEDESC mainDesc = {};
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mainDesc.dwSize = sizeof(mainDesc);
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if (m_ddSurface->GetSurfaceDesc(&mainDesc) != DD_OK) {
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return;
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}
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DDSURFACEDESC tempDesc = {};
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tempDesc.dwSize = sizeof(tempDesc);
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tempDesc.dwFlags = DDSD_WIDTH | DDSD_HEIGHT | DDSD_PIXELFORMAT | DDSD_CAPS;
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tempDesc.dwWidth = 64;
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tempDesc.dwHeight = 48;
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tempDesc.ddpfPixelFormat = mainDesc.ddpfPixelFormat;
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tempDesc.ddsCaps.dwCaps = DDSCAPS_OFFSCREENPLAIN;
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if (MVideoManager()->GetDirectDraw()->CreateSurface(&tempDesc, &g_transitionSurface, nullptr) != DD_OK) {
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return;
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}
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DWORD fillColor = 0x00000000;
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switch (mainDesc.ddpfPixelFormat.dwRGBBitCount) {
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case 8:
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fillColor = 0x10;
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break;
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case 16:
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fillColor = RGB555_CREATE(0x1f, 0, 0x1f);
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break;
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}
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DDBLTFX bltFx = {};
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bltFx.dwSize = sizeof(bltFx);
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bltFx.dwFillColor = fillColor;
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g_transitionSurface->Blt(NULL, NULL, NULL, DDBLT_COLORFILL | DDBLT_WAIT, &bltFx);
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DDCOLORKEY key = {};
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key.dwColorSpaceLowValue = key.dwColorSpaceHighValue = fillColor;
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g_transitionSurface->SetColorKey(DDCKEY_SRCBLT, &key);
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}
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// Run one tick of the animation
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@ -304,15 +389,18 @@ void MxTransitionManager::MosaicTransition()
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memset(&ddsd, 0, sizeof(ddsd));
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ddsd.dwSize = sizeof(ddsd);
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HRESULT res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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HRESULT res = g_transitionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
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if (res == DDERR_SURFACELOST) {
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m_ddSurface->Restore();
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res = m_ddSurface->Lock(NULL, &ddsd, DDLOCK_WAIT, NULL);
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g_transitionSurface->Restore();
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res = g_transitionSurface->Lock(NULL, &ddsd, DDLOCK_WAIT | DDLOCK_WRITEONLY, NULL);
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}
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if (res == DD_OK) {
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SubmitCopyRect(&ddsd);
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// Combine xShift with this value to target the correct location in the buffer.
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MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
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for (MxS32 col = 0; col < 64; col++) {
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// Select 4 columns on each tick
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if (m_animationTimer * 4 > m_columnOrder[col]) {
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@ -324,69 +412,29 @@ void MxTransitionManager::MosaicTransition()
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}
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for (MxS32 row = 0; row < 48; row++) {
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// To do the mosaic effect, we subdivide the 640x480 surface into
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// 10x10 pixel blocks. At the chosen block, we sample the top-leftmost
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// color and set the other 99 pixels to that value.
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MxS32 x = (m_randomShift[row] + col) % 64;
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MxU8* dest = (MxU8*) ddsd.lpSurface + row * ddsd.lPitch + x * bytesPerPixel;
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// First, get the offset of the 10x10 block that we will sample for this row.
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MxS32 xShift = 10 * ((m_randomShift[row] + col) % 64);
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// Combine xShift with this value to target the correct location in the buffer.
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MxS32 bytesPerPixel = ddsd.ddpfPixelFormat.dwRGBBitCount / 8;
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// Seek to the sample position.
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MxU8* source = (MxU8*) ddsd.lpSurface + 10 * row * ddsd.lPitch + bytesPerPixel * xShift;
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// Sample byte or word depending on display mode.
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MxU32 sample;
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MxU32 source = g_colors[col][row];
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switch (bytesPerPixel) {
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case 1:
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sample = *source;
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*dest = (MxU8) source;
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break;
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case 2:
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sample = *(MxU16*) source;
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*((MxU16*) dest) = (MxU16) source;
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break;
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default:
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sample = *(MxU32*) source;
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*((MxU32*) dest) = source;
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break;
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}
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// For each of the 10 rows in the 10x10 square:
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for (MxS32 k = 10 * row; k < 10 * row + 10; k++) {
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void* pos = (MxU8*) ddsd.lpSurface + k * ddsd.lPitch + bytesPerPixel * xShift;
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switch (bytesPerPixel) {
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case 1: {
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// Optimization: If the pixel is only one byte, we can use memset
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memset(pos, sample, 10);
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break;
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}
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case 2: {
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MxU16* p = (MxU16*) pos;
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for (MxS32 tt = 0; tt < 10; tt++) {
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p[tt] = (MxU16) sample;
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}
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break;
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}
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default: {
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MxU32* p = (MxU32*) pos;
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for (MxS32 tt = 0; tt < 10; tt++) {
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p[tt] = (MxU32) sample;
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}
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break;
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}
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}
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}
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}
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}
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SetupCopyRect(&ddsd);
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m_ddSurface->Unlock(ddsd.lpSurface);
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g_transitionSurface->Unlock(ddsd.lpSurface);
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if (VideoManager()->GetVideoParam().Flags().GetFlipSurfaces()) {
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LPDIRECTDRAWSURFACE surf = VideoManager()->GetDisplaySurface()->GetDirectDrawSurface1();
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surf->BltFast(0, 0, m_ddSurface, &g_fullScreenRect, DDBLTFAST_WAIT);
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}
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RECT srcRect = {0, 0, 64, 48};
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m_ddSurface->Blt(&g_fullScreenRect, g_transitionSurface, &srcRect, DDBLT_WAIT | DDBLT_KEYSRC, NULL);
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m_animationTimer++;
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}
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@ -162,9 +162,11 @@ ENABLE_BITMASK_OPERATORS(DDBltFastFlags)
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#define DDLOCK_SURFACEMEMORYPTR DDLockFlags::SURFACEMEMORYPTR
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#define DDLOCK_WAIT DDLockFlags::WAIT
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#define DDLOCK_WRITEONLY DDLockFlags::WRITEONLY
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#define DDLOCK_READONLY DDLockFlags::READONLY
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enum class DDLockFlags : uint32_t {
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SURFACEMEMORYPTR = 0,
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WAIT = 1 << 0,
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READONLY = 1 << 4,
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WRITEONLY = 1 << 5,
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};
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ENABLE_BITMASK_OPERATORS(DDLockFlags)
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@ -52,6 +52,24 @@ HRESULT DirectDrawSurfaceImpl::Blt(
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LPDDBLTFX lpDDBltFx
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)
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{
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if ((dwFlags & DDBLT_COLORFILL) == DDBLT_COLORFILL) {
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Uint8 a = (lpDDBltFx->dwFillColor >> 24) & 0xFF;
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Uint8 r = (lpDDBltFx->dwFillColor >> 16) & 0xFF;
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Uint8 g = (lpDDBltFx->dwFillColor >> 8) & 0xFF;
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Uint8 b = lpDDBltFx->dwFillColor & 0xFF;
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const SDL_PixelFormatDetails* details = SDL_GetPixelFormatDetails(m_surface->format);
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Uint32 color = SDL_MapRGBA(details, nullptr, r, g, b, a);
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if (lpDestRect) {
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SDL_Rect dstRect = ConvertRect(lpDestRect);
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SDL_FillSurfaceRect(m_surface, &dstRect, color);
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}
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else {
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SDL_FillSurfaceRect(m_surface, nullptr, color);
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}
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return DD_OK;
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}
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auto other = static_cast<DirectDrawSurfaceImpl*>(lpDDSrcSurface);
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SDL_Rect srcRect = lpSrcRect ? ConvertRect(lpSrcRect) : SDL_Rect{0, 0, other->m_surface->w, other->m_surface->h};
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@ -171,6 +171,9 @@ HRESULT FrameBufferImpl::Lock(LPRECT lpDestRect, DDSURFACEDESC* lpDDSurfaceDesc,
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if (!DDRenderer) {
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return DDERR_GENERIC;
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}
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m_readOnlyLock = (dwFlags & DDLOCK_READONLY) == DDLOCK_READONLY;
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if ((dwFlags & DDLOCK_WRITEONLY) == DDLOCK_WRITEONLY) {
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const SDL_PixelFormatDetails* details = SDL_GetPixelFormatDetails(m_transferBuffer->m_surface->format);
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SDL_Palette* palette = m_palette ? static_cast<DirectDrawPaletteImpl*>(m_palette)->m_palette : nullptr;
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@ -223,7 +226,9 @@ HRESULT FrameBufferImpl::SetPalette(LPDIRECTDRAWPALETTE lpDDPalette)
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HRESULT FrameBufferImpl::Unlock(LPVOID lpSurfaceData)
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{
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m_transferBuffer->Unlock(lpSurfaceData);
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BltFast(0, 0, m_transferBuffer, nullptr, DDBLTFAST_WAIT);
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if (!m_readOnlyLock) {
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BltFast(0, 0, m_transferBuffer, nullptr, DDBLTFAST_WAIT);
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}
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return DD_OK;
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}
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@ -39,6 +39,7 @@ struct FrameBufferImpl : public IDirectDrawSurface3 {
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private:
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uint32_t m_virtualWidth;
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uint32_t m_virtualHeight;
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bool m_readOnlyLock;
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DirectDrawSurfaceImpl* m_transferBuffer;
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IDirectDrawPalette* m_palette = nullptr;
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};
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