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Merge: update meshbuilder.cpp
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@ -53,9 +53,9 @@ inline Result CreateMesh(
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IDirect3DRMMesh* pD3DRM,
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unsigned int p_numFaces,
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unsigned int p_numVertices,
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float (*p_positions)[3],
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float (*p_normals)[3],
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float (*p_textureCoordinates)[2],
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float (*p_positions),
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float (*p_normals),
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float (*p_textureCoordinates),
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unsigned int (*p_faceIndices)[3],
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unsigned int (*p_textureIndices)[3],
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ShadingModel shadingModel,
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