2295 Commits

Author SHA1 Message Date
Anders Jenbo
4983da422c
OpenGL: Respect max supported texture size (#518) 2025-07-04 14:47:24 +02:00
Anders Jenbo
5e62e7e39f
Remove unused rendering function (#517) 2025-07-04 05:32:35 +02:00
Anders Jenbo
92a96282b3
Fix tabbign in and out of fullscreen (#514) 2025-07-04 04:48:09 +02:00
Steven
4167c55c05
Added changing the transition type to the config tool (#511) 2025-07-04 04:41:22 +02:00
MasterTimeThief
df3d144ed9
Renamed more functions and variables in Car Build sections (#1605)
* Renamed variables and functions related to the Car Build sections

* Car Build variable renaming - fixed issues and added enum `ShelfState`

* Fixed some spacing in `legocarbuildpresenter.h`

* Fixed tab spacing

* Changed `m_shelfState` back to `MxU16`

* Cleared up `InitBuildPlatform`

* Fixed comments

* Renamed more functions and variables in Car Build sections

* Named `SelectPartFromMousePosition`

* Updated spacing formatting in `LegoCarBuild`
2025-07-04 02:23:07 +02:00
Christian Semmler
f1b22ee025
Allow Web port to be playable in Firefox Private (#513) 2025-07-04 01:28:45 +02:00
Anders Jenbo
c63d725b64
Port WipeDown and Window to use DDBLT_COLORFILL (#506) 2025-07-03 22:20:31 +00:00
Fabian Neundorf
16c76c96f2
Clear time started unknown in MxDSAction (#1604)
This should not be confused with `GetStartTime()`, as that represents the time offset from the SI file.
2025-07-03 23:56:48 +02:00
Anders Jenbo
e2eda71883
Yet another clearscreen ported to use COLORFILL (#508) 2025-07-03 22:04:21 +02:00
Anders Jenbo
1ae9933bd5
Drop old cursor code (#509) 2025-07-03 22:04:13 +02:00
Anders Jenbo
44d1ad13fe
Set dwDDFX using flag (#1603) 2025-07-03 21:57:47 +02:00
Anders Jenbo
920ba63a31
Avoid texture updates when we just need the size (#507) 2025-07-03 21:56:58 +02:00
Anders Jenbo
3868071fb8
Use DDBLT_COLORFILL to clear screen (#505) 2025-07-03 20:12:55 +02:00
Helloyunho
0191be7461
Make draw cursor feature work for modern platforms (#480) 2025-07-03 18:05:46 +02:00
Anders Jenbo
8e9f531b88
Render surfaces in a single blit (#489) 2025-07-03 16:58:32 +02:00
Gregor Wünsch
b2ee6c114e
Add StartupWMClass to the desktop file (#501)
This explicitly adds a `StartupWMClass` to the desktop file to help
desktop environments properly track the game window and associate it
with the correct app icon and name. This adheres to the XDG Desktop
Entry Specification [^1].

[^1]: https://specifications.freedesktop.org/desktop-entry-spec/latest/recognized-keys.html
2025-07-03 14:14:09 +00:00
Joshua Peisach
fde5e6ced3
citro3d: Let SDL3 take care of initiatizing/deinitializing GFX (#500) 2025-07-03 10:43:27 +00:00
Anders Jenbo
605163b755
Fix WindowsTransition (#495) 2025-07-03 04:57:57 +02:00
Christian Semmler
be73b40ae8
Add monkey patch to Emscripten to disable OffscreenCanvas at runtime (#493)
* Add runtime option to disable OffscreenCanvas in web port

* Remove old patch
2025-07-03 02:10:02 +00:00
Anders Jenbo
3894d58efc
Fix disolve and wipe transitions on 32bit (#492) 2025-07-03 02:06:45 +00:00
Christian Semmler
04b0e9a470
Fix saving of default textures (#490) 2025-07-03 02:45:21 +02:00
Christian Semmler
4d8ba1986e
Fix writing default texture (#1602) 2025-07-03 02:07:16 +02:00
Anders Jenbo
d74e6ab401
Use DDBLT_COLORFILL to clear screen on start (#487) 2025-07-03 00:49:47 +02:00
Christian Semmler
822e037d40
Merge remote-tracking branch 'isle/master' 2025-07-02 13:51:09 -07:00
Christian Semmler
89fe7fa924
Fix wrong notification type in LegoRace::Notify (#1601) 2025-07-02 22:43:57 +02:00
Fabian Neundorf
40ec911811
Clear unknown in MxWavePresenter (#1600) 2025-07-02 21:09:25 +02:00
Christian Semmler
8f429e85fb
Improve Web port Docker setup (#479) 2025-07-02 17:48:23 +02:00
Christian Semmler
10b6d28cf8
Revert "Add resizable property to window creation (#477)"
This reverts commit 0e70735549d59d848bbda5f751d2f1fb100509f5.
2025-07-02 08:06:09 -07:00
VoxelTek
0e70735549
Add resizable property to window creation (#477)
Add resizable property to window creation. Allows Close button to be present in some cases where it did not appear.
2025-07-02 15:16:54 +02:00
Anders Jenbo
cb6fcd4194
Remove dead debug features (#471) 2025-07-02 14:52:24 +02:00
Anders Jenbo
4c0035fa74
Stip out more unnecessary OpenGL calls (#476) 2025-07-02 14:50:45 +02:00
Anders Jenbo
55c13cd140
Implement dithering where relevant (#473) 2025-07-02 12:07:20 +02:00
Anders Jenbo
cca65ba178
Remove unused function from OpenGL renderer (#475) 2025-07-02 12:07:04 +02:00
VoxelTek
fb8fe5def4
Update tab order (#474) 2025-07-02 07:10:44 +00:00
Christian Semmler
e7c7ecf510
Add experimental WebGL support to Emscripten (#440)
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
2025-07-02 06:15:15 +00:00
Christian Semmler
ba14b48284
Merge remote-tracking branch 'isle/master' 2025-07-01 17:05:59 -07:00
Fabian Neundorf
805c57b6aa
Clear unknowns in ViewLOD (#1599) 2025-07-02 02:02:03 +02:00
Christian Semmler
cb7a35b749
Update README.md [skip ci] 2025-07-02 01:04:02 +02:00
Christian Semmler
de31c12a9e
Add Docker image for Emscripten port (#466)
* Add Docker web port image

* Comment out master

* Optimize

* Slim down image

* Revert "Comment out master"

This reverts commit 115c9770e8e01c1a4bc2455eca944d4f7f4c1cf4.

* Allow running from ISO
2025-07-02 00:47:05 +02:00
Christian Semmler
1f1787b5ac
Consolidate into a single CMake folder (#469)
* Consolidate into a single CMake folder'

* Remove extra path thing
2025-07-02 00:46:57 +02:00
Anders Jenbo
7b06ee5ae6
Add support for POT-only GPUs, fix VBO (#468) 2025-07-02 00:45:25 +02:00
Christian Semmler
12d4d6a89a
Update README.md [skip ci] 2025-06-30 19:45:07 -07:00
Joshua Peisach
1ff768935e
3DS Port (#450)
* [WIP] 3ds port

Recommit of everything after the 2d renderer merge

* VERY AWESOME FEATURE FRFR

* Stopped CPU suicide and app crashing for now

* put in Texture3DS function thing

* Fix clear color

* Implement 2D rendering via Citro3D

* Set 3dsx smdh metadata

* Render world content, sort of

* Push mesh dynamically

* Remove Citro3D init hacks

* Clean up Citro3D implementation

* Try to upload meshes and convert matricies

* Fix 3D rendering

* Apply optimizations

* Implement lighting

* Set 3dsx smdh metadata

* Revert "Apply optimizations"

This reverts commit 6660082fefb2cebbeeec8428abd8508099f93ad4.

* Apply optimizations

* Added a cleaner icon (#4)

* Fix pure buffer clear frames (#9)

* Disable OpenGL on 3DS (#10)

* Fix tiled textures and improve UI image quality (#11)

* Create 3DS default config overrides

* 3ds: implement apt hooks

* remove unused import

* Apply suggestions from code review

Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Update miniwin/src/d3drm/backends/citro3d/renderer.cpp

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* Separate 3DS apt hook code + move cmake 3ds into ISLE_BUILD_APP

* miniwin: use citro3dd if debugging

* Optimize texture encoding (#12)

* Cleanup

* Set correct mipmap level for UI textures (#13)

* cpack: include the .3dsx

* Add 3DS CI

* Fix CI

Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>

* syntax

* Refactor c3d renderer (#14)

* Refactor c3d renderer

* format

* Apply suggestions from code review

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

---------

Co-authored-by: Anders Jenbo <anders@jenbo.dk>

* n3ds: just distribute the .3dsx

* upload 3dsx

* Skip uploading 3DS artifacts

* Update ci.yml

* Update ci.yml

* Remove extraneous ifdef

---------

Co-authored-by: MaxBrick <maximusbrick@gmail.com>
Co-authored-by: Anders Jenbo <anders@jenbo.dk>
Co-authored-by: Steven <139715581+StevenSYS@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
2025-07-01 02:43:10 +00:00
Anders Jenbo
586327b584
Destry shader before the context (#463) 2025-07-01 04:15:02 +02:00
Anders Jenbo
e2ff65cf91
Expose window during device probing (#462) 2025-07-01 02:23:13 +02:00
Fabian Neundorf
f825b053ff
Clear unknown in mxutilities.h (#1598)
Also change the parameter name to mask as it better represents the
usage.
2025-07-01 00:29:23 +02:00
Anders Jenbo
ab48ce60b0
OpenGL ES 2.0 Only lookup shader locations once (#460) 2025-06-30 23:38:44 +02:00
Anders Jenbo
225adda309
Rendering refactoring (#459)
* Hint texture intent to renderer

* improve transparancy for 32bit rendering

* Align OpenGL ES 2.0 with SDL_GPU's 2D rendering
2025-06-30 22:51:26 +02:00
Korbo
f0df3cd0ef
Clear a few unknowns in act 3 (#1597)
* Clear a few unknowns in act 3

* fix build error

* fix other build error

* requested changes
2025-06-30 12:20:53 -07:00
Anonymous Maarten
a258a89b1f
cmake: fix typo of architecture used in binary artifact (#455) 2025-06-30 00:06:21 +00:00