* Pass SDL_Keycode in LEGO1.dll
* ISLE.EXE: use iniparser for getting isle.mediaPath
* Use SDL_isdigit instead of isdigit
* clang-format
* hdPath is a better default for mediaPath
* Replaced a stray 'A' with SDLK_A
* Use SDL_Keycode to store the ogel cheat code
* Texture pixel data is passed through as const data
* Use SDL_Surface/SDL_Palette in LegoImage
* Use SDL_Process to run subprocess
* Pass SDL_Window handle to SDL_ShowSimpleMessageBox
this makes sure the message dialog is shown as modal dialog and is on top
* Log errors during initialization
* Show SDL error during initialization
* Include <climits> for INT_MAX
* Replace _access with SDL_GetPathInfo
* Use SDL_RemovePath instead of DeleteFile
* Use SDL_RenamePath instead of MoveFile
* Use MxS32 in legoutils.cpp
* Update LEGO1/lego/legoomni/src/common/legoutils.cpp
* Naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Use SDL_GetPerformance(Counter|Frequency) in MxStopWatch
* Fix flic.h for gcc Linux compiler
* cmake: remove left-over message
* Replace some more stricmp with SDL_strcasecmp
* Pass SDL_Window* to LEGO1.DLL, and pass window events through SDL event handler
* clang-format
* Use SDL_Timer for unknown input dragging events
* Fix naming
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>
* Match functions to BETA
* Improve `Matrix4::FromQuaternion`
* Improve `Matrix4::ToQuaternion` match
* Fix bug that was fixed in retail
* Match `Vector4::NormalizeQuaternion`
* Use strcasecmp, strncasecmp, strlwr, strupr and itoa from SDL
* Use SDL_GetTicks instead of timeGetTime
* Use MxDSFile::OPEN_READ instead of OF_READ
* Use SDL_IOStream to read bitmaps
* Use SDL_LogXXX instead of OutputDebugString
* Undo mxvideoparam.h change
* Revert "Undo mxvideoparam.h change"
This reverts commit 4a20cf6c461aff00911c1e7ea002eefd05374bae.
* Fix _MxTrace
* Reapply "Undo mxvideoparam.h change"
This reverts commit b3a09dc520294dba7cfbe9e94cfea8d8270d9f27.
* fix _MxTrace
* Use __declspec(dllexport) for exporting symbols from dll
Refactored CMake script such that all objects are passed to the lego1 library.
* clang-format
* fix msvc build
* MSVC fixed for real now?
* Forgot about d3drm_guid
* Fix naming issue
* Use Uint64 in LegoCarBuild::Tickle for dTime
* Implement MxDisplaySurface::VTable0x34
* Match
* Remove function count since we got them all
* Update README.md
* Remove emphasis on work-in-progress
---------
Co-authored-by: Christian Semmler <mail@csemmler.com>